Actually, canvas is really simple. The complicated part is actually your creativity, canvas creativity.
In addition to the "H5" of the ox cross, the canvas application of the ox cross is also spread across the rivers and lakes.
Canvas is a part of html5. Of course, H5 is not the meaning of html5. It just means that in the mobile browser, what is more chivalrous is the cool web page opened in the browser.
Once upon a time, I also thought that canvas was really cool. All kinds of fireworks, cool animation effects, and canvas games were burning my enthusiasm for learning.
Later, after learning and reading more books, canvas is not complicated and there are not many things to use.
Sort it out:
1. Draw basic ry
(1) Straight Line
ctx.moveTo(100,200);ctx.lineTo(120,300);ctx.lineWidth = 10;ctx.strokeStyle = '#000';ctx.stroke();
(2) rectangle
ctx.fillRect(0,0,100,100);
(3) circle
Ctx. arc( 200,200,100, 0, Math. PI * (1/2), false); // x, y, radius, start angle, end angle, and ctx in the counterclockwise direction. stroke ();
(4) triangles (connected by straight lines)
ctx.moveTo(400,200);ctx.lineTo(350,260);ctx.lineTo(450,260);ctx.lineTo(400,200);ctx.lineWidth = 5;ctx.strokeStyle = 'blue';ctx.fillStyle = 'orange';ctx.stroke();ctx.fill();
(5) curve
ctx.lineWidth = 2;ctx.strokeStyle = "#f00";ctx.moveTo(10,10);ctx.arcTo(210,60,10,210,20);ctx.stroke();
(6) Secondary besell Curve
ctx.lineWidth = 3;ctx.strokeStyle = 'blue';ctx.moveTo(100,100);ctx.quadraticCurveTo(125,225,225,166);ctx.stroke();
(7) cubic besell Curve
ctx.moveTo(20,20);ctx.bezierCurveTo(20,100,200,100,200,20);
The above is the basic method for drawing geometric images. Although it is simple, it is great to combine Complex Images with simple geometric images as long as the idea is good.
2. Add Images
There are three methods of painting. The function methods are the same, but the parameters are different. More parameters indicate more complicated and controllable items.
Var img = new Image (); img. src = '1.jpg '; img. onload = function () {// method 1 ctx. drawImage (img, 0, 0); // method 2, 5 argsctx. drawImage (img, 330,0, 200,300); // method 3, 9 argsctx. drawImage (img, 320,384,330,320,160,192 );}
3. Draw text
ctx.font="20px Georgia";ctx.fillText("Hello World!",10,50);
In addition to fillText, you can also use strokeText to draw images, such as strokeStyle.
4. Conversion (scaling, displacement, rotation)
Example: rotate a rectangle
var mycanvas = document.getElementById('mycanvas'),ctx = mycanvas.getContext('2d'),cw = mycanvas.width,ch = mycanvas.height,rw = 100,rh = 50,degree = 0;setInterval(function(){ctx.clearRect(0,0,cw,ch);ctx.save();ctx.translate(300,300);ctx.rotate(Math.PI/180*(degree++));ctx.fillStyle = '#999';ctx.fillRect(-rw/2,-rh/2,rw,rh);ctx.restore();},10);
5. Style and shadow
Set the shadow size, color, and offset.
ctx.shadowBlur=20;ctx.shadowColor="black";ctx.shadowOffsetX = "10";ctx.shadowOffsetY = "20";
Create and use linear gradient:
var grd=ctx.createLinearGradient(0,0,170,0);grd.addColorStop(0,"black");grd.addColorStop(1,"white");ctx.fillStyle=grd;ctx.fillRect(20,20,150,100);
Create and use a radial gradient:
var grd=ctx.createRadialGradient(75,50,5,90,60,100);grd.addColorStop(0,"red");grd.addColorStop(1,"white");ctx.fillStyle=grd;ctx.fillRect(10,10,150,100);
You can set attributes such as tile with the same background image as css.
var img=document.getElementById("lamp");var pat=ctx.createPattern(img,"repeat");ctx.rect(0,0,150,100);ctx.fillStyle=pat;ctx.fill();
6. Synthesis Method
The so-called synthesis method is what kind of processing method is used when two images are superimposed, for example, covering the top, and deepening or fading of some covered colors:
Wrote a test demo: http://codepen.io/fonglezen/pen/xGPXGW
Basically, these basic methods and attributes are described above, and some other methods are not listed, such as lineCap.
Based on these basic methods, you still need your own computing and graphics capabilities and creativity to make something decent.
For example, the knowledge of physical computing in Mathematics (object motion, collision detection, etc.), the color (reversed color, pixel data processing, etc.) in graphics, and the idea (game ).
Animation is the power to make canvas shine.
Canvas does not provide an animation method. You need to write the animation process yourself.
In canvas, the difficulty lies in how to use your mathematical knowledge, physical knowledge, art, creativity, and other things to create cool things.
Such as particle animation and H5 browser games, such as stars, fireworks, and snow.
Some examples of canvas: https://developer.mozilla.org/en-US/demos/tag/tech:canvas
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