"Android development from beginner to proficient" fu Cypress. Scanned version. pdf

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The introduction to Android development from beginner to Mastery explains the basics of Android software development, helping readers learn and master the SDK, development process, and common APIs. In the book to tell the actual case-oriented, with a typical application of a vivid guide readers to project development practice. "Android development from start to Mastery" is a well-documented, theoretical practice closely combined with the tutorial.[1]Directory Editor 1th chapter into the Android world
1.1 The rapid development of smart phones
1.1.1 Main mobile Phone system introduction
1.1.2 Android was born
1.2 Why Android has swept the world
1.2.1 Generous reward mechanism
Support for 1.2.2 Merchants
1.2.3 The bright Future
1.3 Build Android App development environment
1.3.1 System requirements for installing ANDROIDSDK
1.3.2 Installing JDK, Eclipse, ANDROIDSDK
1.3.3 Setting Androidsdkhome
l.3.4 Verifying the development environment
1.3.5 Creating an Android virtual device (AVD)
Several common problems in 1.3.6
1.3.7 SDK Tool Set
1.4 Android Simulator
1.4.1 Android Simulator Introduction
What is the difference between a 1.4.2 simulator and a real machine?
Simple summary of 1.4.3 Simulator
1.5 Overview Andr0id System
1.5.1 Simple analysis of Android installation files
1.5.2 Android Architecture Introduction
1.5.3 Android Application Engineering file composition
1.5.4 the life cycle of an application
The 2nd chapter of the interface layout of practical walkthrough
2.1 Using Linear layout (LinearLayout)
2.2 Using relative layouts (relativelavout)
2.3 Using the table layout (tablelayout)
2.4 Using absolute layout (absolutelayout)
2.5 using the label layout (tablayout)
2.6 Using layer layouts (framelayout)
2.7 Using the desktop components widget to lay out
2.7.1 Implement a button effect on the screen
2.7.2 display a paragraph of text on the screen
2.7.3 Setting the font in the phone screen
2.7.4 Display the edit box on the screen
2.7.5 Show check box on screen
2.7.6 Display a radio box on the screen
2.7.7 display a drop-down list box on the screen
2.7.8 Automatic text entry in the screen
The 3rd Chapter Basic Control Practical Walkthrough
3.1 Using Radiogroup controls for selection processing
3.2 Using the screen to implement a shopping list
3.3 Achieve picture frame effect in phone screen
3.4 Implementing selection processing in the screen
3.5 Implementing a photo album function in the screen
3.6 Developing a File search program
3.7 Simulation for a clock effect
3.8 Implementing the progress bar effect in the phone screen
3.9 Developing a program that automatically selects the date and time
3.10 Displaying the pictures on the disk in the collection screen
3.11 Touching the Menu control
3.12 using Simpleadapter to achieve the effects of a ListView component
3.13 Implement the Drawer style effect on the screen
3.14 using toast and notification to achieve a reminder effect
3.15 Add/Remove Spinnerl menu
The 4th Chapter data Storage Practical Walkthrough
4.1 Using Sharedprefererices Storage
4.2 Using SQLite Storage
4.3 Using Contentproyider storage
4.4 Developing a journal Entry
4.5 Upgrade Diary Features
The 5th chapter in the field of communication practice drills
5.1 Dialing, mail, and URL processing
5.2 Call
5.3 Sending SMS Interactions
5.4 Sending mail
5.5 Achieve vibration effect
5.6 Search Contacts
5.7 Using Wi-Fi
5.8 Touch Dialing
5.9 Obtaining device operator information
The 6th Chapter Automatic service actual combat walkthrough
6.1来 SMS Automatic Reminder
6.2 Automatic display of remaining charge
6.3来 SMS e-mail notification
6.4来 display prompt after electricity
6.5 Get the capacity of your phone memory card
6.5.1 some basic knowledge
6.5.2 Concrete Implementation
6.6 The alarm clock is ringing
6.7 Blacklist call Auto Mute
6.8 Listen to the message sent is successful
The 7th chapter of the Internet practical exercise
7.1 Browsing the specified Web page
7.2 Loading the display HTML program
7.3 Opening a Web page with a browser
7.4 Displaying photos from the network
7.5 Playing music Online
7.6 Download ringtone for online phone
7.7 Developing a simple RSS system
Chapter VI Multi-Media nuo actual combat exercise
8.1 Getting the width and height of the picture
8.2 Drawing various geometries
8.3 Develop a mobile screensaver program
8.4 Touch Mobile photos on the screen
8.5 Adjusting the volume
8.6 Playing MP3 Music
8.7 Developing a Sound Recorder program
8.8 Developing a camera program
8.9 developing a video player
9th. Google Maps Practical Walkthrough
9.1 Getting the coordinates of the current position
9.2 Using Google Maps on your phone
9.3 Positioning in the map after entering coordinates
9.4 Address query in the phone
9.5 Implementing Path Navigation
9.6 Automatically update location when mobile phone
9.7 Draw lines in the map and calculate distances
9.8 displaying the specified location in Google Maps
The 10th Chapter GOOGLEAPI actual combat drills
10.1 Simulation Verification Official account
10.2 Implementing Google Search
10.3 Creating a two-dimensional barcode in your phone
1o.4 Mobile Translator
11th Chapter Game Walkthrough
11.1 Puzzle Games-Magic Tower
11.2 Competitive Games-Chinese chess
12th. Optimize and publish the project
12.1 Optimized tags in the UI interface
12.2 Testing the performance of your computer
12.3 Testing Memory Performance
12.4 androidlayout Optimization
12.5 Optimization Simulator
12.6 Publish your work to make a profit
12.6.1 Apply for Membership
12.6.2 Generating Signature files
12.6.3 using signature files
12.6.4 Release[2]




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"Android development from beginner to proficient" fu Cypress. Scanned version. pdf

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