Android drag and Drop pictures & Drag the floating button to run around

Source: Internet
Author: User

From Foreigner:

Import Android.app.activity;import android.content.context;import Android.graphics.canvas;import android.os.Bundle ; Import android.view.MotionEvent; import Android.widget.absolutelayout;import Android.widget.button;public class Drag_and_drop extends activity {/** Called when the activity is first created. */@Override public void OnCreate (Bund       Le Icicle) {super.oncreate (icicle);       MyView tx = new MyView (this);       Tx.settext ("Drag Me");       Absolutelayout L = new Absolutelayout (this); Absolutelayout.layoutparams p = new Absolutelayout.layoutparams (AbsoluteLayout.LayoutParams.WRAP_CONTENT,       absolutelayout.layoutparams.wrap_content,10,10);       L.addview (TX,P);  Setcontentview (l);        }}class MyView extends button{public MyView (Context c) {super (c);          } @Override public boolean onmotionevent (Motionevent event) {int action = event.getaction ();          int mcurx = (int) event.getx (); int mcury = (int) event.getY ();              if (action = = motionevent.action_move) {//this.settext ("x:" + Mcurx + ", y:" + Mcury); Absolutelayout.layoutparams p = newabsolutelayout.layoutparams (AbsoluteLayout.LayoutParams.WRAP_CONTENT,              Absolutelayout.layoutparams.wrap_content,this.mleft + mcurx,this.mtop +mcury);          This.setlayoutparams (P);          } if (action = = motionevent.action_up) {//this.settext ("not moving");        } return true; } @Override public void draw (canvas canvas) {//TODO auto-generated method stub Super.dra        W (canvas); }    }

  


Drag and drop picture effects

Method One:

Import android.app.Activity;  Import Android.os.Bundle;  Import android.view.MotionEvent;  Import Android.view.View;  Import Android.view.View.OnTouchListener;  Import Android.widget.ImageView;      public class DragSample01 extends Activity {ImageView img;          @Override public void OnCreate (Bundle savedinstancestate) {super.oncreate (savedinstancestate);                  Setcontentview (R.LAYOUT.DRAG_SAMPLE01);                    img = (ImageView) Findviewbyid (R.id.img_view);                       Img.setontouchlistener (New Ontouchlistener () {private int mx, my;                               public boolean OnTouch (View V, motionevent event) {switch (event.getaction ()) {                      Case MOTIONEVENT.ACTION_MOVE:MX = (int) (EVENT.GETRAWX ());                                            my = (int) (Event.getrawy ()-50); V.layout (Mx-img.getwidth ()/2, My-img.getheight ()/2, mx + img.getwidth ()/2, my + img.getheight ()/2);                  Break              } return true;      }});   }  }

  

  

Layout file

<?xml version= "1.0" encoding= "Utf-8"? ><linearlayout xmlns:android= "http://schemas.android.com/apk/res/ Android "android:orientation=" vertical "android:layout_width=" fill_parent "android:layout_height=" Fill_parent " ><button android:id= "@+id/btn" android:layout_width= "fill_parent" android:layout_height= "Wrap_content" android:text= "Drag to see ~ ~"/></linearlayout>

  


Method Two:

Import Android.app.activity;import Android.os.bundle;import Android.util.displaymetrics;import Android.view.motionevent;import Android.view.view;import Android.view.view.ontouchlistener;import Android.widget.button;public class Drafttest extends activity {/** Called when the activity is first created. */@Overridep ublic void OnCreate (Bundle savedinstancestate) {super.oncreate (savedinstancestate); Setcontentview (R.layout.main); Final Button btn = (Button) Findviewbyid (R.ID.BTN) Btn.setontouchlistener (new Ontouchlistener () {int[] temp = new int[] { 0, 0};p ublic boolean onTouch (View V, motionevent event) {int eventaction = event.getaction (); int x = (int) event.getrawx (  ); int y = (int) event.getrawy (); switch (eventaction) {case Motionevent.action_down://touch-down so check if thetemp[0] = (int) event.getx (); temp[1] = Y-v.gettop (); Break;case motionevent.action_move://Touch drag with the Ballv.layout (x-t Emp[0], y-temp[1], X + v.getwidth ()-temp[0], y-temp[1] + v.getheight ());//v.posTinvalidate (); Break;case MotionEvent.ACTION_UP:break;} return false;}});}}

  


Another type of:

Import Android.app.activity;import Android.os.bundle;import Android.util.displaymetrics;import Android.view.motionevent;import Android.view.view;import Android.view.view.ontouchlistener;import Android.widget.button;public class Drafttest extends activity {/** Called when the activity is first created. */public voi D onCreate (Bundle savedinstancestate) {super.oncreate (savedinstancestate); Setcontentview (R.layout.main);D Isplaymetrics DM = getresources (). Getdisplaymetrics (); final int screenwidth = dm.widthpixels;final int screenheight = DM. Heightpixels-50;final button B = (button) Findviewbyid (R.ID.BTN); B.setontouchlistener (new Ontouchlistener () {int LastX , Lasty;public boolean OnTouch (View V, motionevent event) {//TODO auto-generated method Stubswitch (Event.getaction ()) {C ASE MotionEvent.ACTION_DOWN:lastX = (int) event.getrawx (); lasty = (int) event.getrawy (); Break;case Motionevent.action_ Move:int dx = (int) event.getrawx ()-Lastx;int dy = (int) Event.getrawy ()-Lasty;int left = V.getLeft () + dx;int top = v.gettop () + Dy;int right = V.getright () + Dx;int bottom = V.getbottom () + dy;if (left < 0) {left = 0;right = left + V.getwidth ();} if (right > ScreenWidth) {right = Screenwidth;left = Right-v.getwidth ();} if (Top < 0) {top = 0;bottom = top + v.getheight ();} if (Bottom > screenheight) {bottom = Screenheight;top = Bottom-v.getheight ();} V.layout (left, top, right, bottom), lastx = (int) event.getrawx (); lasty = (int) event.getrawy (); break;case MotionEvent.ACTION_UP:break;} return false;}});}}

  


Another, the implementation of the floating button.
Main functions:
Click the button to drag;
The button appears at the top of all buttons when the button is clicked;

Import Android.app.activity;import Android.app.alertdialog;import Android.content.dialoginterface;import Android.os.bundle;import Android.text.style.absolutesizespan;import Android.util.log;import Android.view.motionevent;import Android.view.view;import Android.view.view.onclicklistener;import Android.view.view.ontouchlistener;import Android.widget.absolutelayout;import Android.widget.Button;public Class    HelloWorld2 extends activity {/** Called when the activity is first created. */absolutelayout mlayoutgroup = null;        @Override public void OnCreate (Bundle savedinstancestate) {super.oncreate (savedinstancestate);                Setcontentview (R.layout.main);        Mlayoutgroup = new Absolutelayout (this);                Absolutelayout.layoutparams layoutparams = new Absolutelayout.layoutparams (320, 480, 0, 0);                Setcontentview (Mlayoutgroup, layoutparams);        Button button= New button (this);        Button.settext ("Testbutton"); Layoutparams = new Absolutelayout.layoutparams (120, 60, 20, 20);        Mlayoutgroup.addview (button, layoutparams); Button.setonclicklistener (New Onclicklistener () {public void OnClick (View arg0) {//TODO auto-generated method stub//        alert ();}});                Button.setontouchlistener (Touchlistener);        Final button Btbutton = New button (this);        Btbutton.settext ("Test button move");        Layoutparams = new Absolutelayout.layoutparams (120, 60, 20, 160);        Mlayoutgroup.addview (Btbutton, layoutparams);    Btbutton.setontouchlistener (Touchlistener); } ontouchlistener Touchlistener = new Ontouchlistener () {int temp[] = new int[]{0, 0};p ublic boolean OnTouch (View arg0, motionevent arg1) {//TODO auto-generated method Stubint eventaction = Arg1.getaction (); LOG.E ("Testbuttonmove", "Ontouchaction:" +eventaction); int x = (int) arg1.getrawx (); int y = (int) arg1.getrawy (); switch ( eventaction) {case motionevent.action_down:temp[0] = (int) arg1.getx (); temp[1] = (int) (Y-arg0.getTop ()); Mlayoutgroup.bringchildtofront (arg0); Arg0.postinvalidate (); Break;case MotionEvent.ACTION_MOVE:int left = x- Temp[0];int top = Y-temp[1];int right = left + arg0.getwidth (); int bottom = top + arg0.getheight (); Arg0.layout (left, top , right, bottom); arg0.postinvalidate (); break;default:break;}    return false;}        }; void alert () {new Alertdialog.builder (this). Setneutralbutton ("OK", new Dialoginterface.onclicklistener () {Publi c void OnClick (Dialoginterface arg0, int arg1) {//TODO auto-generated Method stub}}). settitle ("Test button"). Setmessage ( ' Test test test!!! ').    Show (); }        }

  



Android drag and Drop pictures & Drag the floating button to run around

Related Article

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.