Here is the combo animation
<?xml version= "1.0" encoding= "Utf-8"? ><set xmlns:android= "http:// Schemas.android.com/apk/res/android "> <translate android:duration=" android:fromxdelta= "0" Android:interpolator= "@android: Anim/decelerate_interpolator" android:toxdelta= "/> <translate android:duration= "Android:fromxdelta=" "android:interpolator=" @android: Anim/decelerate_interpolator "android:startoffset=" Android:toxdelta= "/> <translate android:duration=" 300 " Android:fromxdelta= "0" android:interpolator= "@android: Anim/decelerate_interpolator" android:startoffset= " "Android:toxdelta=" "/> <translate android:duration=" android:fromxdelta= "0" Android:interpolator= "@android: Anim/decelerate_interpolator" android:startoffset= "Android:toxdelta=" Ten "/></SET>
When the animation is finished, the next one is executed, and the distance does not start at 0, but from the position of the last move.
Experience: Do animation debugging, can not only rely on the brain, and sometimes you want to and the actual animation is not necessarily the same, to practice more than a tune, try.
Android mobile animations for fixed stride movement