Building a Custom Preference
The Android framework includes a variety of subclasses that allow you to Preference
build a UI for several different types of s Ettings. However, might discover a setting you need for which there ' s no built-in solution, such as a number picker or date pic Ker. In such a case, you'll need to create a custom preference by extending the class or one of the other Preference
subclasses.
When you extend Preference
the class, there is a few important things you need to do:
- Specify the user interface that appears when the user selects the settings.
- Save the setting ' s value when appropriate.
- Initialize the With the current
Preference
(or default) value when it comes into view.
- Provide the default value when requested by the system.
- If
Preference
the provides its own UI (such as a dialog), save and restore the state to handle lifecycle changes (such as when The user rotates the screen).
The following sections describe how to accomplish each of the these tasks.
Specifying the user interface
If you are directly extend Preference
the class, you need to implement to define the action that occurs when the onClick()
user selects The item. However, most custom settings extend to DialogPreference
show a dialog, which simplifies the procedure. When you extend DialogPreference
, you must call setDialogLayoutResourcs()
during in the class constructor to specify the layout for the dialog.
For example, here's the constructor for a custom this DialogPreference
declares the layout and specifies the text for the default POS Itive and Negative dialog buttons:
Public class extends dialogpreference { public numberpickerpreference (context context, AttributeSet Attrs) { Super (context, attrs); Setdialoglayoutresource (r.layout.numberpicker_dialog); Setpositivebuttontext (Android. R.string.ok); Setnegativebuttontext (Android. R.string.cancel); Setdialogicon (null); } ...}
Saving the setting ' s value
You can save a value for the setting at any time by calling one Preference
of the class ' s persist*()
methods, such as persistInt()
if the S Etting ' s value is an integer or to persistBoolean()
save a Boolean.
Note: Each Preference
can save is only one data type, so you must use the persist*()
method appropriate for the data type used by your custom Preference
.
When you choose to persist the setting can depend on which Preference
class you extend. If you extend DialogPreference
and then you should persist the value is only when the dialog closes due to a positive result (the user Selec TS the "OK" button).
When a DialogPreference
closes, the system calls the onDialogClosed()
method. The method includes a Boolean argument that specifies whether the user result was "positive"-if the value true
is and then th E user selected the positive button and you should save the new value. For example:
@Override protected void ondialogclosed (boolean positiveresult) { // when the user selects " OK ", persist the new value if (positiveresult) { persistint (mnewvalue); }}
In this example, was mNewValue
a class member that holds the setting ' s current value. Calling persistInt()
saves the value to the SharedPreferences
file (automatically using the key, the specified in the XML file for this ).
Initializing the current value
When the system is adds your Preference
to the screens, it calls to onSetInitialValue()
notify you whether the setting have a persisted value. If There is no persisted value, this call provides you the default value.
onSetInitialValue()
the method passes a Boolean, restorePersistedValue
to indicate whether a value have already been persisted for the setting. If it true
is and then your should retrieve the persisted value by calling one of the Preference
class ' s getPersisted*()
methods, such as for an integer value. You'll usually want to retrieve the persisted value so you can properly update the UI to reflect the previously saved Valu E.
If restorePersistedValue
false
is, then you should use the default value, which is passed in the second argument.
@Override protected void Onsetinitialvalue (boolean restorepersistedvalue, Object defaultvalue) { if (restorepersistedvalue) { // Restore existingstate this . Getpersistedint (default_value); Else { // Set default state from the XML attribute mcurrentvalue = (Integer) DefaultValue; Persistint (Mcurrentvalue); }}
Each getPersisted*()
method takes a argument that specifies the default value to use in case there is actually no persisted value O R The key does not exist. In the example above, a local constant was used to specify the default value in case getPersistedInt()
can ' t return a persisted value.
Caution: You cannot use defaultValue
getPersisted*()
the as the default value in the method, because its value are always null when is restorePersistedValue
true
.
Providing a default value
If the instance of your Preference
class specifies a default value ( android:defaultValue
with the attribute) and then the system calls onGetDefaultValue()
when It instantiates the object in order to retrieve the value. You must implement this method in order for the system to save the default value in the SharedPreferences
. For example:
@Override protected int index) { return a.getinteger (index, default_value);}
The method arguments provide everything you need:the arrays android:defaultValue
of attributes and the index position of the, which you mu St Retrieve. The reason must implement this method to extract the default value from the attribute are because you must specify a lo Cal default value for the attribute of the value is undefined.
Saving and restoring the Preference ' s state
Just like a View
in a layout, your Preference
subclass are responsible for saving and restoring the activity Or fragment is restarted (such as if the user rotates the screen). To properly save and restore the state of your Preference
class, you must implement the lifecycle callback methods and onSaveInstanceState()
.
The state of your was defined by a Preference
object that implements the Parcelable
interface. The Android framework provides such a object for you as a starting point to define your state object:the Preference.BaseSavedState
class.
To define how your Preference
class saves it state, you should extend the Preference.BaseSavedState
class. You need to override just a few methods and define the CREATOR
object.
For more apps, you can copy the following implementation and simply change the lines that handle the value
if your Preference
s Ubclass saves a data type other than an integer.
Private Static classSavedstateextendsBasesavedstate {//Member that holds the setting ' s value//Change this data type to match the type saved by your Preference intvalue; Publicsavedstate (parcelable superstate) {Super(superstate); } Publicsavedstate (Parcel source) {Super(source); //Get The current preference ' s valueValue = Source.readint ();//Change this to read the appropriate data type} @Override Public voidWritetoparcel (Parcel dest,intflags) { Super. Writetoparcel (dest, flags); //Write The preference ' s valueDest.writeint (value);//Change this to write the appropriate data type } //Standard Creator object using a instance of this class Public Static FinalParcelable.creator<savedstate> Creator =NewParcelable.creator<savedstate>() { Publicsavedstate Createfromparcel (Parcel in) {return Newsavedstate (in); } PublicSavedstate[] NewArray (intsize) { return NewSavedstate[size]; } };}
Preference.BaseSavedState
with the above implementation of added to your app (usually as a subclass of your Preference
subclass), and then need to Implement the onSaveInstanceState()
and onRestoreInstanceState()
methods for your Preference
subclass.
For example:
@Overrideprotectedparcelable onsaveinstancestate () {FinalParcelable superstate =Super. Onsaveinstancestate (); //Check Whether this Preference is persistent (continually saved) if(Ispersistent ()) {//No need to save instance state since it ' s persistent,//Use superclass state returnsuperstate; } //Create instance of custom Basesavedstate Finalsavedstate MyState =Newsavedstate (superstate); //Set the state's value with the class member-holds current//Setting ValueMystate.value =Mnewvalue; returnMyState;} @Overrideprotected voidonrestoreinstancestate (parcelable state) {//Check Whether we saved the state in Onsaveinstancestate if(state = =NULL|| !state.getclass (). Equals (savedstate.class)) { //didn ' t save the State and so call superclass Super. Onrestoreinstancestate (state); return; } //Cast state to custom basesavedstate and pass to superclasssavedstate MyState =(savedstate) state; Super. Onrestoreinstancestate (Mystate.getsuperstate ()); //Set This Preference ' s widgets to reflect the restored stateMnumberpicker.setvalue (Mystate.value);}
Android Preferences (7) custom preference, and Preferencedialog