Androidmanifest.xml merger of Qualcomm AR and Friends League SDK

Source: Internet
Author: User

Androidmanifest.xml merger of Qualcomm AR and Friends League SDK

Because the high-pass AR starts in Android, all active activity is set to high-pass activity, i.e. Android:name= " Com.qualcomm.QCARUnityPlayer.QCARPlayerNativeActivity "The main activity.

Delete the main activity in the androidmanifest.xml of friends, copy high-pass main activity and other activity, and Qualcomm-related permissions.

<?XML version= "1.0" encoding= "Utf-8"?><ManifestAndroid:versionname= "1.0"Android:versioncode= "1"Android:theme= "@android: Style/theme.notitlebar"android:installlocation= "Preferexternal" Package= "Com.unity3d.player"xmlns:android= "Http://schemas.android.com/apk/res/android">    <USES-SDKandroid:minsdkversion= "8" />  <Supports-screensandroid:anydensity= "true"Android:xlargescreens= "true"Android:largescreens= "true"Android:normalscreens= "true"Android:smallscreens= "true"/>  -<Applicationandroid:debuggable= "false"Android:label= "@string/app_name"Android:icon= "@drawable/app_icon">      <!--High -pass main activity and other activity -      <ActivityAndroid:name= "Com.qualcomm.QCARUnityPlayer.QCARPlayerNativeActivity"Android:label= "@string/app_name"android:screenorientation= "Sensor"android:configchanges= "fontscale|keyboard|keyboardhidden|locale|mnc|mcc|navigation|orientation|screenlayout|screensize| Smallestscreensize|uimode|touchscreen ">          <Meta-dataAndroid:name= "Android.app.lib_name"Android:value= "Unity" />          <Meta-dataAndroid:name= "Unityplayer." Forwardnativeeventstodalvik "Android:value= "false" />          <Intent-filter>              <ActionAndroid:name= "Android.intent.action.MAIN" />              <categoryAndroid:name= "Android.intent.category.LAUNCHER" />          </Intent-filter>      </Activity>          <ActivityAndroid:name= "Com.unity3d.player.VideoPlayer"Android:label= "@string/app_name"android:screenorientation= "Sensor"android:configchanges= "fontscale|keyboard|keyboardhidden|locale|mnc|mcc|navigation|orientation|screenlayout|screensize| Smallestscreensize|uimode|touchscreen ">      </Activity>      <!--High -pass main activity and other activity -          <!---<activity android:label= "@string/app_name" android:configchanges= "fontscale|keyboard|keyboardhidden| Locale|mnc|mcc|navigation|orientation|screenlayout|screensize|smallestscreensize|uimode|touchscreen "Android:        Launchmode= "Singletask" android:name= "com.unity3d.player.UnityPlayerNativeActivity" >-<intent-filter> <action android:name= "Android.intent.action.MAIN"/> <category android:name= "Android.intent.category.LAUN CHER "/> </intent-filter> <meta-data android:name=" Unityplayer. Forwardnativeeventstodalvik "android:value=" false "/> </activity> -    <!--################## #注册SDK使用的Activity ###################### -    <!--share Edit Page -    <ActivityAndroid:name= "Com.umeng.socialize.view.ShareActivity"android:configchanges= "Orientation|keyboard"Android:launchmode= "Singletask"android:nohistory= "true"Android:theme= "@style/theme.umdialog"Android:windowsoftinputmode= "Statevisible|adjustresize" >    </Activity>    <!--############ QQ Space and QQ SSO authorized activity registration ############ -    <ActivityAndroid:name= "Com.tencent.tauth.AuthActivity"Android:launchmode= "Singletask"android:nohistory= "true" >      <Intent-filter>        <ActionAndroid:name= "Android.intent.action.VIEW" />        <categoryAndroid:name= "Android.intent.category.DEFAULT" />        <categoryAndroid:name= "Android.intent.category.BROWSABLE" />        <!--100424468, if you use the public account, you do not need to modify, otherwise modified to your application in the QQ open platform APP ID -        <DataAndroid:scheme= "tencent100424468" />      </Intent-filter>    </Activity>    <ActivityAndroid:name= "Com.tencent.plus.ImageActivity" />    <ActivityAndroid:name= "Com.tencent.connect.common.AssistActivity"Android:theme= "@android: Style/theme.translucent.notitlebar"android:screenorientation= "Portrait">    </Activity>     <!--############ Facebook's activity registration ############ -    <ActivityAndroid:name= "Com.facebook.LoginActivity"Android:label= "@string/app_name"Android:theme= "@android: Style/theme.translucent.notitlebar"     />            <ActivityAndroid:name= ". Wxapi. Wxentryactivity "Android:theme= "@android: Style/theme.translucent.notitlebar"android:configchanges= "Keyboardhidden|orientation|screensize"android:exported= "true"android:screenorientation= "Portrait" />  </Application>  <!--################## #声明SDK使用的相关权限 ###################### -  <uses-permissionAndroid:name= "Android.permission.ACCESS_NETWORK_STATE" />  <!--Detecting Network Status -  <uses-permissionAndroid:name= "Android.permission.ACCESS_WIFI_STATE" />     <!--gets the MAC address as the user's alternate unique identity -  <uses-permissionAndroid:name= "Android.permission.READ_PHONE_STATE" />      <!--gets the IMEI of the user's phone, used to uniquely identify the user.  -  <uses-permissionAndroid:name= "Android.permission.WRITE_EXTERNAL_STORAGE" /><!--Cache Resource Priority deposit SDcard -  <uses-permissionAndroid:name= "Android.permission.INTERNET" />              <!--allow the application to be networked to send data to our server side.  -  <uses-permissionAndroid:name= "Android.permission.ACCESS_FINE_LOCATION" />  <!--for comment module sharing location information -  <uses-permissionAndroid:name= "Android.permission.ACCESS_COARSE_LOCATION" /><!--for comment module sharing location information -    <!--Qualcomm's -    <uses-featureAndroid:name= "Android.hardware.camera" />        <uses-permissionAndroid:name= "Android.permission.CAMERA" />    <uses-permissionAndroid:name= "Android.permission.ACCESS_NETWORK_STATE" />        <!--Qualcomm's -        </Manifest>

High-pass AR and androidmanifest.xml integration of the Friend Alliance SDK

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