Animation of Android (2)

Source: Internet
Author: User

Android Interpolator

The first is how the Android system provides the transformation:

These methods will be reproduced in an article:

Ext.: http://www.cnblogs.com/mengdd/p/3346003.html

Interpolator in Interpolatorandroid in Android

Interpolator is used for time interpolation in animations, which is the function of mapping 0 to 1 of floating-point values to another floating-point value change.

This article lists several implementations of the interpolator provided by the Android API, lists the source code, and draws its mathematical curve with a program. (The project link is attached to the text).

Acceleratedecelerateinterpolator
/** * An interpolator where the rate of change starts and ends slowly but * accelerates through the middle. *  */public class Acceleratedecelerateinterpolator implements Interpolator {    public Acceleratedecelerateinterpolator () {    }        @SuppressWarnings ({"Unuseddeclaration"})    Public Acceleratedecelerateinterpolator (context context, AttributeSet attrs) {    } public        float getinterpolation ( Float input) {        return (float) (Math.Cos ((input + 1) * Math.PI)/2.0f) + 0.5f;}    }

Accelerateinterpolator
/** * An interpolator where the rate of change starts out slowly and and then accelerates.    * */public class Accelerateinterpolator implements Interpolator {private final float mfactor;    Private final double mdoublefactor;        Public Accelerateinterpolator () {mfactor = 1.0f;    Mdoublefactor = 2.0; }/** * Constructor * * @param factor degree to which the animation should is eased. Seting * Factor to 1.0f produces a y=x^2 parabola. Increasing factor above * 1.0f exaggerates the ease-in effect (i.e., it starts even * slower and EN        DS evens faster) */public Accelerateinterpolator (float factor) {mfactor = factor;    Mdoublefactor = 2 * mfactor; } public Accelerateinterpolator (context context, AttributeSet attrs) {TypedArray a = Context.obt                Ainstyledattributes (Attrs, com.android.internal.r.styleable.accelerateinterpolator); Mfactor = A.getfloat (Com.androId.internal.r.styleable.accelerateinterpolator_factor, 1.0f);        Mdoublefactor = 2 * mfactor;    A.recycle ();        public float getinterpolation (float input) {if (Mfactor = = 1.0f) {return input * input;        } else {return (float) Math.pow (input, mdoublefactor); }    }}

Anticipateinterpolator
/** * An interpolator where the change is starts backward then flings forward.    */public class Anticipateinterpolator implements Interpolator {private final float mtension;    Public Anticipateinterpolator () {mtension = 2.0f; }/** * @param tension Amount of anticipation.                When tension equals 0.0f, there are * no anticipation and the interpolator becomes a simple *     Acceleration Interpolator.    */Public Anticipateinterpolator (float tension) {mtension = tension; } public Anticipateinterpolator (context context, AttributeSet attrs) {TypedArray a = Context.obtainstyledattrib        Utes (Attrs, com.android.internal.r.styleable.anticipateinterpolator);        Mtension = A.getfloat (com.android.internal.r.styleable.anticipateinterpolator_tension, 2.0f);    A.recycle (); } public float getinterpolation (float t) {//A (t) = t * t * ((tension + 1) * t-tension) return T * T * ((mtension + 1) * t-mtension); }}

Anticipateovershootinterpolator
/** * An interpolator where the change starts backward then flings forward and overshoots * The target value and finally g OES back to the final value.    */public class Anticipateovershootinterpolator implements Interpolator {private final float mtension;    Public Anticipateovershootinterpolator () {mtension = 2.0f * 1.5f; }/** * @param tension Amount of Anticipation/overshoot.                When tension equals 0.0f, * There is no anticipation/overshoot and the interpolator becomes *     A simple acceleration/deceleration interpolator.    */Public Anticipateovershootinterpolator (float tension) {mtension = tension * 1.5f; }/** * @param tension Amount of Anticipation/overshoot.                When tension equals 0.0f, * There is no anticipation/overshoot and the interpolator becomes *     A simple acceleration/deceleration interpolator. * @param extratension Amount by which to multiply the tension. For instance, * to get the same overshoot as a overshootinterpolator with *     A tension of 2.0f, you would use an extratension of 1.5f. */Public Anticipateovershootinterpolator (float tension, float extratension) {mtension = tension * extratension    ; } public Anticipateovershootinterpolator (context context, AttributeSet attrs) {TypedArray a = Context.obtainsty        Ledattributes (Attrs, anticipateovershootinterpolator); Mtension = A.getfloat (anticipateovershootinterpolator_tension, 2.0f) * A.getfloat (Anticipateovershootinterp        Olator_extratension, 1.5f);    A.recycle ();    } private static float A (float T, float s) {return T * t * ((s + 1) * t-s);    } private static float O (float t, float s) {return T * t * ((s + 1) * t + s); } public float getinterpolation (float t) {//A (t, s) = t * t * ((s + 1) * t-s)//O (t, s) = t * t * (( S + 1) * t + s)//F (t) = 0.5 * A (T * 2, tension * extratension), when T < 0.5//f (t) = 0.5 * (o (t * 2-2, tension * extratension        ) + 2), when T <= 1.0 if (T < 0.5f) return 0.5f * A (T * 2.0f, mtension);    else return 0.5f * (O (t * 2.0f-2.0f, Mtension) + 2.0f); }}

Bounceinterpolator
/** * An interpolator where the change is bounces at the end. */public class Bounceinterpolator implements Interpolator {public    bounceinterpolator () {    }    @ Suppresswarnings ({"Unuseddeclaration"}) public    Bounceinterpolator (context context, AttributeSet attrs) {    }    private static float bounce (float t) {        return T * t * 8.0f;    }    public float getinterpolation (float t) {        //_b (t) = t * t * 8        //BS (t) = _b (t) for T < 0.3535        //bs (t) = _b (t-0.54719) + 0.7 for T < 0.7408        //bs (t) = _b (t-0.8526) + 0.9 for T < 0.9644        //bs (t) = _b (t-1.04 + 0.95 for T <= 1.0        //b (t) = BS (T * 1.1226)        t *= 1.1226f;        if (T < 0.3535f) return Bounce (t);        else if (T < 0.7408f) return Bounce (t-0.54719f) + 0.7f;        else if (T < 0.9644f) return Bounce (t-0.8526f) + 0.9f;        else return Bounce (t-1.0435f) + 0.95f;    }}

Cycleinterpolator
/** * Repeats The animation for a specified number of cycles. The * Rate of change follows a sinusoidal pattern. * */public class Cycleinterpolator implements Interpolator {public    cycleinterpolator (float cycles) {        Mcycles = C ycles;    }        Public Cycleinterpolator (context context, AttributeSet attrs) {        TypedArray a =            context.obtainstyledattributes (Attrs, com.android.internal.r.styleable.cycleinterpolator);                Mcycles = A.getfloat (Com.android.internal.r.styleable.cycleinterpolator_cycles, 1.0f);                A.recycle ();    }        public float getinterpolation (float input) {        return (float) (Math.sin (2 * mcycles * Math.PI * input));        private float Mcycles;}

A curve with a 2 o'clock parameter:

Decelerateinterpolator
/** * An interpolator where the rate of change starts out quickly and and then decelerates. * */public class Decelerateinterpolator implements Interpolator {public decelerateinterpolator () {}/** * C Onstructor * * @param factor degree to which the animation should is eased. Setting factor to 1.0f produces * an upside-down y=x^2 parabola. Increasing factor above 1.0f makes exaggerates the * ease-out effect (i.e., it starts even faster and ends even    s slower) */public Decelerateinterpolator (float factor) {mfactor = factor; } public Decelerateinterpolator (context context, AttributeSet attrs) {TypedArray a = Context.obt                Ainstyledattributes (Attrs, com.android.internal.r.styleable.decelerateinterpolator);                Mfactor = A.getfloat (Com.android.internal.r.styleable.decelerateinterpolator_factor, 1.0f);    A.recycle ();        } public float getinterpolation (float input) {float result;        if (Mfactor = = 1.0f) {result = (float) (1.0f-(1.0f-input) * (1.0f-input));        } else {result = (float) (1.0f-math.pow ((1.0f-input), 2 * mfactor));    } return result; } private float mfactor = 1.0f;}

Linearinterpolator
/** * An interpolator where the rate of change is constant * */public class Linearinterpolator implements Interpolator {
   public Linearinterpolator () {    } public        Linearinterpolator (context context, AttributeSet attrs) {    } Public        float getinterpolation (float input) {        return input;    }}

Overshootinterpolator
/** * An interpolator where the change flings forward and overshoots the last value * then comes back.    */public class Overshootinterpolator implements Interpolator {private final float mtension;    Public Overshootinterpolator () {mtension = 2.0f; }/** * @param tension Amount of overshoot.                When tension equals 0.0f, there are * no overshoot and the interpolator becomes a simple *     Deceleration interpolator.    */Public Overshootinterpolator (float tension) {mtension = tension; } public Overshootinterpolator (context context, AttributeSet attrs) {TypedArray a = Context.obtainstyledattribu        TES (Attrs, Com.android.internal.r.styleable.overshootinterpolator);        Mtension = A.getfloat (com.android.internal.r.styleable.overshootinterpolator_tension, 2.0f);    A.recycle ();  } public float getinterpolation (float t) {//_o (t) = t * t * ((tension + 1) * t + tension)      O (t) = _o (t-1) + 1 T-= 1.0f;    return T * t * ((mtension + 1) * t + mtension) + 1.0f; }}

2. For example, all transformations are actually the function curves between 0~1. So all the functions are in principle just a y = f (x) function.

Here is the custom interpolator:

    //Baseinterpolater is basd on Added in API level//we just suing Interpolater     Public Static classMyInterpolater2ImplementsInterpolator {Private Static FinalString TAG = "MyInterpolater2"; Private floatA = -1.0f; Private floatx2 = 2.0f; /*we defined an arc y = A (x-x1) (x-x2) * **/@Override Public floatGetinterpolation (floatinput) {            if(Input <= 0.5)                returnInput *input; Else                return(1-input) * (1-input); }                    }

Animation of Android (2)

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