App Case study

Source: Internet
Author: User

Products

Product Name

Terraria (Chinese translation is Terraria)

Why this product is selected

Terraria is a PC-side game on the steam platform that I contacted at one o'clock, and from the very beginning his chic pixel style and many interesting settings attracted me. The reason for choosing Terraria one is because I am more familiar with this game, and the other is to share my views and understanding of this game.

Research and evaluation

First-time experience

The first play Terraria, do not know how to operate, there is no novice guidance, plus did not go to find Raiders, all are their own slowly groping-cut trees, build houses, mining and so on. Although the setting is very appealing to me, the first game experience is not very good, and many things depend on the role of the game in the death of the time to understand.

Functional bug 1. Penetrating bug

When using a remote weapon that cannot penetrate "solid blocks (such as bricks, land)", if you add a "platform" in front of this solid block, and hammer these platforms to change the shape of the platform, then the ranged weapon attack can penetrate the solid block.

(Figure left is the normal case of attacking the solid block, the right is to exploit the bug in case of a block of solid objects)

The bug may be that the designer did not take into account the penetration judgment when changing the platform shape with a hammer.

2. Production of Magma

Prepare two barrels, a lava, another empty bucket, and then construct a table, in the middle of the more prominent a solid block, the left side of the storage of magma, the right side with a solid block blocked. Then in the middle of the protruding block of lava, because in the Terraria setting, the magma flow rate is slow, so in the magma flow to the left and right, with the remaining empty barrels, you can directly to the left side of the flow of magma, and the right of the magma is still flowing, will flow into the storage of magma place.

(Import magma in the left mouse of the diagram, and the mouse on the right of the graph collects magma)

This bug should be in the magma flow of the bug, the individual think is in the design, the object number of data types are for shaping, and in the case of the use of bugs to collect magma, the unit of 1 of the magma is divided into two parts, a part of the left into the storage point, which may have a decimal force into 1 of the decision The other part is collected on the right by an empty bucket and is forcibly converted to 1, resulting in a bug that can produce magma.

User interview

User background: Yunnan University Psychology major senior students Terraria preference

User background: Software Engineering Senior Senior students, gender male, NetEase cloud music users, usually in the library, bathing and bored to listen to the song

Q: What is the reason for you to get in touch with this game?

A: Say you may not believe, I was in the Web ads to see this game, of course, the content is some strange things, out of curiosity, Baidu a bit, and then no then.

Q: What do you think is the character of this game? Or what are the places that attract you?

A: This game actually feels like my world, all belong to the Pixel class game. There are many features, but the sum up is actually freedom, in which you can use a lot of things to achieve what you want to do. Like without wings, on the platform of the sky, bomb kill strange or open (destroy solid blocks), hit boss to build a very large multi-layered platform, using smart to kill bosses, and even build a circular minecart around the boss.

Q: What do you think is the version update that makes you happy and disappointing?

A: This game in the update basically did not let me dissatisfied, in essence, the update will basically add something new or set, disappointment only update only fix bug not add new things. The most satisfying to me is that there was an update to join the circuit system, so I can play portals ah, power ah and other things.

Q: So far, what do you think the game does in terms of interface, functionality, etc.

A: This interface is mainly pixel wind, can accept the beginning of acceptance, I personally feel good, compared with the characteristics. Functional design is very good, I am still very satisfied with the overall, but the most important point is the online problem, only according to the other side of the IP into the room, unless you join some groups or something, it is difficult to find someone to play together, this aspect does not work.

Evaluation

More versatility, more freedom of the game, the interface belongs to the pixel wind, the function of the online is not enough

Analysis

Software features
    • Building and destroying blocks
    • Change the background of a map with a specific piece of material
    • Goods manufacturing
    • Time setting
    • Light and dark changes (daytime night and floor darkness)
    • An adventure NPC on the ground or on land.
    • Alien surveillance, pirate invasions, vampire Advent, Goblin armies and other magical events
    • Land, jungle, desert, snow, sea and other ecological environment
    • Special time-limited environment such as Sandstorm, snowstorm and blood month
    • Circuit design
    • A variety of items
    • A variety of monsters and bosses
    • NPC Stay House
    • ......

As a game with a high degree of freedom, there are many features that are listed so far.

Comparison with other similar software

In parentheses, the highest is ☆☆☆, the lowest is ☆

Game Name

Terraria

My world.

Famine

Interface

Pixel Wind (☆)

Pixel Wind (☆)

More Beautiful (☆☆☆)

Function

Rich (☆☆☆)

Rich (☆☆☆)

More Rich (☆)

Memory consumption

Less (☆☆☆)

Medium (☆)

Medium (☆)

Game Size

Small (☆☆☆)

Medium (☆)

Medium (☆)

Embed mod support

Is

Is

Is

Online mode

IP address Online (☆)

Server Online (☆☆☆)

Server Online (☆☆☆)

Music and sound

Each scene has BGM, attack and other sound effects single (☆)

Scene BGM, single sound, and can make music directly in the game (☆☆☆)

Scene BGM, single sound (☆)

(MoD is a game of props, weapons, characters, enemies, things, patterns, storyline, etc. to make changes, or add new props and things)

Dimension Score

  

Dimension of

Score

User Experience

8 min

UI Interface Aesthetics

5 min

Core functions

10 min

Recommendations and Planning

If you are a project manager, how can you improve and win in the competition?

Mainly from two aspects, one is the most important functionality of the game to add additional functionality, and the second is to solve the problem in the online, the steam platform allows the development of an online function, can show the individual steam users in the Terraria built in the room, so that users can enjoy the fun online. To improve competitiveness by addressing existing online issues and re-improving gameplay.

What kind of products are there in the market now?

  Like my world, famine and other game products

What kind of features do you want to design?

  In the main screen of the game, build a function that allows players to upload their own mod, and then equipped with personnel or design programs to review these mods are qualified, and then uploaded to the game server, so that the player can choose these through the audit of the MoD to directly use, do not exclude the player's novel construction scheme.

Why do you want to do this instead of other features?

  Terraria is a 2D sandbox game, the sandbox game is characterized by its creativity and versatility, player-made mods can actually be considered a creative one, most games are officially banned mods, mainly because the MoD can even be considered a game update, This may make the game update version meaningless, resulting in game updates and no one to buy. However, Terraria is run through the steam platform, the charge is a one-time payment, support player's mod can attract more people's attention, in the version changes can refer to some player's mod or do not make minor version changes, it takes a long time to make a larger version of the change, Players can play with other players ' mods in one release and wait until the version is updated to play the next version.

Why does the user use your product/feature?

  Mods are added to the gameplay, and many users may lose the fun of continuing to play because they have explored the official version. At this time the official also provides some mod,mod fun and the official version of the different, users will go to use these mods, so as to continue to play the game.

where is your innovation? Please use NABCD analysis.

1. N (need, demand)

The player is playing the sandbox game because of the creativity and versatility, the official mod in disguise to provide users with a number of functionally different version of the game, a game version can meet some players, with multiple versions can make more players love this game.

2. A (approach, practice)

This feature is first to be approved by steam, as it is unclear if steam is officially allowing players to upload files in the game. Then there is the MoD change of the game mold problem, to provide players with some material to change, in some of the most basic game frame and other elements can not be changed, to prevent the whole game changes resulting in the inability to run or the game effect becomes worse.

3. B (Benfit, benefits)

Can attract more sandbox game enthusiasts, and let the player do not play on the boring, improve the game's playability.

4. C (competitors, competition)

My world, with its three-dimensional effect plus a lot of functional design-centric, famine-better image quality and a unique survival style centered, Terraria is designed to be clearer than the first two, easier to understand in individual blocks or events, and more competitive with support for mods.

5. D (Delivery, promotion)

Use a sandbox game and support mods to promote the main selling points, with a variety of new players to create mods to attract more users.

if you were to lead the team, what would be different?

  If I lead this team, I will pay more attention to the player's comments, appropriate extension of each version of the update, in each update as far as possible to update a portion of the content, more functional, for some bugs is to be removed as soon as possible, to prevent players from using the bug to quickly solve some bosses or events, thereby losing the game.

If your team has 5 people, 4 months, you as a project manager, how should you configure roles (development, testing, artwork, etc.)?

If your team has 5 people, 4 months, how do you configure the role as a project manager?

First plan a good design plan, then three months to make a person to do interface design, three people to develop, a person to test, then one months to complete the overall improvement and functional testing.

App Case Analysis

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