This article describes how to use the clip () method to achieve a searchlight effect. It has good reference value. Let's take a look at the following Section. This article introduces the use of clip () an example of how to achieve a searchlight effect is of great reference value. Let's take a look at it together with the small Editor.
The clip () method in the canvas is used to cut any shape and size from the original canvas. Once an area is cut, all subsequent drawings are restricted to the area to be cut (other areas on the canvas cannot be accessed)
You can also save the current canvas area by using the save () method before using the clip () method, and restore it through the restore () method at any time in the future.
Next, use the clip () method to achieve a searchlight effect.
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Script btn. onclick = function () {history. go ();} con. onclick = function () {if (this. innerHTML = 'paused ') {this. innerHTML = 'restore'; clearInterval (oTimer);} else {this. innerHTML = 'paused '; oTimer = setInterval (fnInterval, 50);} var canvas = document. getElementById ('canvas '); // storage canvas width and height var H = 290, W = 400; // storage searchlight var ball ={}; // storage photo var IMG; // store the photo URL var URL =' http://sandbox.runjs.cn/uploads/rs/26/ddzmgynp/chunfen.jpg '; Function initial () {if (canvas. getContext) {var cxt = canvas. getContext ('2d '); var tempR = Math. floor (Math. random () * 30 + 20); var tempX = Math. floor (Math. random () * (W-tempR) + tempR); var tempY = Math. floor (Math. random () * (H-tempR) + tempR) ball = {x: tempX, y: tempY, r: tempR, stepX: Math. floor (Math. random () * 21-10), stepY: Math. floor (Math. random () * 21-10)}; IMG = document. createElement ('img '); img. src = URL; IMG. onload = function () {cxt. drawImage (IMG, 0, 0) ;}} function update () {ball. x + = ball. stepX; ball. y + = ball. stepY; bumpTest (ball);} function bumpTest (ele) {// left-side if (ele. x <= ele. r) {ele. x = ele. r; ele. stepX =-ele. stepX;} // if (ele. x> = W-ele. r) {ele. x = W-ele. r; ele. stepX =-ele. stepX;} // if (ele. y <= ele. r) {ele. y = ele. r; ele. stepY =-ele. stepY;} // lower side if (ele. y> = H-ele. r) {ele. y = H-ele. r; ele. stepY =-ele. stepY ;}} function render () {// reset the canvas height to clear the canvas. height = H; if (canvas. getContext) {var cxt = canvas. getContext ('2d '); cxt. save (); // black the canvas background cxt. beginPath (); cxt. fillStyle = '# 000'; cxt. fillRect (0, 0, W, H); // render searchlight cxt. beginPath (); cxt. arc (ball. x, ball. y, ball. r, 0, 2 * Math. PI); cxt. fillStyle = '# 000'; cxt. fill (); cxt. clip (); // because clip () is used, the canvas background image appears in the cxt () area. drawImage (IMG, 0, 0); cxt. restore () ;}} initial (); clearInterval (oTimer); function fnInterval () {// update motion state update (); // render ();} var oTimer = setInterval (fnInterval, 50); script
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