Celadon qici, qici Engine
Preface
I am a little white, so if the problem mentioned in this article is inappropriate, I hope I will not be enlightened.
This article implements a simple Lucky Draw effect using the celadon qici engine, which applies the Tween animation, particle system, mask, UI layout, Project Settings, and publishing functions.
Currently, 1.0.7 is used for development. If the interface changes in the future, see this version.
This article consists of six chapters:
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The video address is consistent with the body content:
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Written after the front
I recently learned how to develop games and want to keep working as a sideline. Some people say that games cannot be regarded as a formal role, because when it becomes your formal role, there will be countless compromises. I want to do what I want, so I don't make a living. I am just getting started. I hope this article will serve as a record of my growth and a food for everyone's growth.
A friend previously wanted to promote H5, select pixi, phaser, createjs, and cocos2djs, and finally confirm qici. There are several considerations: pixi is relatively low-layer. Although canvas and webgl are encapsulated with good performance, it is quite realistic on several of my mobile phones, but due to my level problems, I hope to have a framework to provide convenience. In addition, there are many technical problems such as access. Because I do not understand it very well, I chose the framework. Third, different platforms provide different tools to save developers' time and improve efficiency. Therefore, the framework needs to be improved. Cocos creator was not long ago, and felt a little messy. He met qici at a friend's suggestion.
However, all H5 developers should first perform a demo to test the compatibility of your target machine.