Cocos2d-x server time to local time

Source: Internet
Author: User

During online games, the server time is converted to the local time when it is locally displayed, and the system function conversion can be used.


[Cpp]
<Span style = "font-size: 14px;"> long int timeSec = "1353735416"; // assume this is the server time
Char str [64] = {0 };
Time_t timep = timeSec;
Sprintf (str, "% s", asctime (gmtime (& timep); </span>

 

Str is the day of the week + date + time
 
If you want to define your own format, use the following method.

[Cpp]
<Span style = "font-size: 14px;"> long int timeSec = "1353735416"; // assume this is the server time
Char str [64] = {0 };
Time_t timep = timeSec;
Tm * timeStuct = gmtime (& timep );
Sprintf (str, "% 02d/% 02d/% 02d % 02d: % 02d ",
TimeStuct-> maid + 1900,
TimeStuct-> tm_mon + 1,
TimeStuct-> tm_mday,
TimeStuct-> tm_hour,
TimeStuct-> tm_min); </span>


 

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