Cocos2dx 3.2 win32 project porting to xcode, cocos2dxxcode
1. Create a project using the cocos command
Open the terminal and enter the following command:
Cocos new Beimendudu-pCom.cocos2dx.org-L cpp-d/Users/fujinliang/Documents/workspace
Ii. Imported Project classes and resources
Delete the files in the classes and Resources folders, and copy the imported project classes and resources to the new project.
Right-click 'classe' and choose "add file ..",
Select Resources to perform the same operations as classes.
Iii. Run the project
You are advised to clean the project before running it.
Run the project. It should be successful !! Good luck !!
Problems encountered when porting cocos2d-x32 WIN32 to Android Compilation
My blog has questions about cocos2dx-3.2 about Android program porting. Column CSDN and windvix.
Reference: blog.csdn.net/windvix/article/details/38337003
What is the so file used when the cocos2dx win32 project is transplanted to Android?
This is a library file, which is a library file compiled by c ++ and provided for android to call.
If you still do not understand the information, you can view android ndk related information.
If you do not understand, please let me know.