Issue: The payment SDK for a certain platform is now available to run on the real machine, but it does not start when it is running in the computer Simulator (bluestacks).
Error:
E/androidruntime (11861): FATAL exception:main
E/androidruntime (11861): Java.lang.ExceptionInInitializerError
E/androidruntime (11861):At Java.lang.Class.newInstanceImpl (Native Method)
E/androidruntime (11861):At Java.lang.Class.newInstance (class.java:1319)
E/androidruntime (11861):At Android.app.Instrumentation.newActivity (instrumentation.java:1025)
E/androidruntime (11861):At Android.app.ActivityThread.performLaunchActivity (activitythread.java:1871)
E/androidruntime (11861):At Android.app.ActivityThread.handleLaunchActivity (activitythread.java:1981)
E/androidruntime (11861):At android.app.activitythread.access$600 (activitythread.java:123)
E/androidruntime (11861):At Android.app.activitythread$h.handlemessage (activitythread.java:1147)
E/androidruntime (11861):At Android.os.Handler.dispatchMessage (handler.java:99)
E/androidruntime (11861):At Android.os.Looper.loop (looper.java:137)
E/androidruntime (11861):At Android.app.ActivityThread.main (activitythread.java:4424)
E/androidruntime (11861):At Java.lang.reflect.Method.invokeNative (Native Method)
E/androidruntime (11861):At Java.lang.reflect.Method.invoke (method.java:511)
E/androidruntime (11861):At Com.android.internal.os.zygoteinit$methodandargscaller.run (zygoteinit.java:825)
E/androidruntime (11861):At Com.android.internal.os.ZygoteInit.main (zygoteinit.java:592)
E/androidruntime (11861):At Dalvik.system.NativeStart.main (Native Method)
E/androidruntime (11861): caused by:java.lang.UnsatisfiedLinkError:Couldn ' t load Cocos2dlua:findlibrary returned NULL
E/androidruntime (11861):At Java.lang.Runtime.loadLibrary (runtime.java:365)
E/androidruntime (11861):At Java.lang.System.loadLibrary (system.java:535)
E/androidruntime (11861):At Com.zssbd.zjd.xxkapai.<clinit> (xxkapai.java:90)
E/androidruntime (11861):... More
I/activitymanager (981): Process (PID 11861) has died.
Solve:
1, the Internet received the information, some people said to check whether the dynamic library generated success, I looked under the apk inside, found that there is a dynamic library, the dynamic library is not a problem.
2, because the access to the SDK is more suitable for the architecture, in the Lib directory, contains the Armeabi,mips and x86 three architectures, so the APK package generated by my application side also contains the three kinds of
There are some dynamic libraries inside, but the two directories, MIPS and x86, do not have the dynamic libraries that our application generates.
3, on the real machine can run normally, but in the simulator will be error, not quite understand why?
4, because my application is just running on the Android platform, so I put them in the SDK, Lib under the MIPS and x86 these two files deleted, the result is ready.
Cocos2dx Android APK failed to run on emulator