COCOS2DX's Android version of Fileutils's pit

Source: Internet
Author: User

You can see in cocos2dx3.13,fileutils-android.cpp:

Fileutils::status fileutilsandroid::getcontents (const std::string& filename, resizablebuffer* buffer) {    static const std::string Apkprefix ("assets/");    if (Filename.empty ())        return fileutils::status::notexists;    String fullPath = fullpathforfilename (filename);    if (fullpath[0] = = '/')        return fileutils::getcontents (fullPath, buffer);    String relativepath = string ();    size_t position = Fullpath.find (apkprefix);    if (0 = = position) {        //"assets/" is at the beginning of the path and we don ' t want it        relativepath + = FULLPATH.S Ubstr (Apkprefix.size ());    } else {        relativepath = FullPath;    } ...}

If the path starts with assets/, the assets is removed. This means that you cannot have the assets folder under your resources, otherwise all of the following files will not be available due to this rule.

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COCOS2DX's Android version of Fileutils's pit

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