Codeforces Round #258 (Div. 2/A)/Codeforces451A_Game With Sticks,
Solution report
Http://blog.csdn.net/juncoder/article/details/38102263
N and m intersect with the wooden stick and ask one person to take the intersection point (it must be the intersection point and remove the two wooden sticks at the intersection point after the acquisition ).
Ideas:
Take the largest square and use the number of intersection points on the diagonal line to determine whether to win or lose.
#include <iostream>#include <cstdio>using namespace std;int main(){ int m,n; while(cin>>n>>m) { if(n>m) { if(m%2==0) printf("Malvika\n"); else { printf("Akshat\n"); } } else { if(n%2==0) printf("Malvika\n"); else { printf("Akshat\n"); } } } return 0;}
Game With Stickstime limit per test1 secondmemory limit per test256 megabytesinputstandard inputoutputstandard output
After winning gold and silver in IOI 2014, Akshat and Malvika want to have some fun. Now they are playing a game on a grid madeNHorizontal andMVertical sticks.
An intersection point is any point on the grid which is formed by the intersection of one horizontal stick and one vertical stick.
In the grid shown below,NBetween = between 3 andMThreads = threads 3. There areNRegion + RegionMKeys = keys 6 sticks in total (horizontal sticks are shown in red and vertical sticks are shown in green). There areN·MPartition = partition 9 intersection points, numbered from 1 to 9.
The rules of the game are very simple. the players move in turns. akshat won gold, so he makes the first move. during his/her move, a player must choose any remaining intersection point and remove from the grid all sticks which pass through this point. A player will lose the game if he/she cannot make a move (I. e. there are no intersection points remaining on the grid at his/her move ).
Assume that both players play optimally. Who will win the game?
Input
The first line of input contains two space-separated integers,NAndM(1 digit ≤ DigitN, Bytes,MLimit ≤ limit 100 ).
Output
Print a single line containing "Akshat" or "Malvika" (without the quotes), depending on the winner of the game.
Sample test (s) input
2 2
Output
Malvika
Input
2 3
Output
Malvika
Input
3 3
Output
Akshat
Note
Explanation of the first sample:
The grid has four intersection points, numbered from 1 to 4.
If Akshat chooses intersection point 1, then he will remove two sticks (1 hour-second 2 and 1 hour-second 3). The resulting grid will look like this.
Now there is only one remaining intersection point (I. e. 4). Malvika must choose it and remove both remaining sticks. After her move the grid will be empty.
In the empty grid, Akshat cannot make any move, hence he will lose.
Since all 4 intersection points of the grid are equivalent, Akshat will lose no matter which one he picks.