Continue to mass Android game source (15 more)

Source: Internet
Author: User
Tags libgdx

Continued mass Android game source (15 again, still with andengine and LIBGDX development of the main. Say open source game publishers mainly focus on the European and American user groups, and the European and American side of the Java system is mainly used in these two engines, so temporarily only a mass of the two developed games. In addition, the Android on the development of the SDL game source unexpectedly much, when the younger brother to focus on the release of the SDL, but the goods are basically pure C/d ... )

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The actual effect of the game is as follows: (a Zhang Zhang map is too troublesome, simply to spell a piece, but the source package is in accordance with the Project name subdivision map)


1 (Microsoft Space):https://skydrive.live.com/?cid=d65865a009d422e9&resid=D65865A009D422E9!106&id= d65865a009d422e9!106

2 (CSDN):
http://download.csdn.net/detail/cping1982/4244874


650) this.width=650; "id=" Aimg_ehkuz "class=" Zoom "height=" "border=" 0 "src=" http://my.csdn.net/uploads/201204/21/ 1334992670_2767.png "style=" Border:0px;color:rgb (51,51,51); font-family: ' Microsoft yahei ', Tahoma, Helvetica, SimSun , Sans-serif;font-size:14px;line-height:21px;white-space:normal;background-color:rgb (255,255,255); "/>


As the saying goes, "Reading broken million Juan, write", although programming and writing there is a certain difference, we may not be able to "read code broken million, write." But usually, once your code volume accumulates to a certain extent, at least "read code million, development does not beg", or can be done.

Finally broken read: In the number of sources, although obviously andengine development of many, can be code quality, but it is clearly libgdx development of high, user group differences, it is so strange? ......

Http://www.eoeandroid.com/forum-863-1.html

Www.ogengine.com



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