Learn the CSS3 font, 2D conversion, 3D conversion one, font @font-face
Storing the font file on the Web server, defined in the CSS3 @font-face rule, is automatically downloaded to the user's computer when needed.
{font-family:myfonts;//defines the font name
Src:url (myfonts.ttf), url (myfonts.eot), url (MYFONTS.OTF),//font file source optional. TTF,. EoT,. OTF, etc. three format files }
PS: In order to be compatible with different browsers, it is best to provide multiple font files in different file formats
Second, 2D conversion1, Transform
Transform compatibility: To be compatible with most major browsers, you need to add the appropriate prefix. As shown below, subsequent documents are not repeated.
Transform:scale (2,4);
-ms-transform:scale (2,4); /* */-webkit-transform:scale (2,4) ; /* */-o-transform:scale (2,4) ; /* */* Firefox * /
Translate (30px,60px) panning
Element is moved from its current position, based on the given left (x-coordinate) and top (y-coordinate) positional parameters
Transform:translate (50%, 50%);//based on normal document flow position movement, can be used to center the DIV vertically
Scale (2,4) scaling
The dimensions of the element are increased or decreased, depending on the given width (X-axis) and height (Y-axis) parameters
Transform:scale (2,4); The width is enlarged to the original twice times, the height is enlarged to 4 times times the original
Rotate (30deg) rotation
The element rotates the given angle clockwise. Allow negative values, elements will rotate counterclockwise
Transform:rotate (30deg);//rotate 30 degrees clockwise
Skew (30deg, 60deg)
The element flips the given angle, based on the given horizontal line (X axis) and vertical (Y-axis) parameters,
Transform:skew (30deg, 60deg);//Flip 30 degrees on the x-axis, flip 60 degrees on the y-axis
Matrix (A,B,C,D,E,F)
The matrix () method combines all 2D conversion methods.
The matrix () method requires six parameters, including mathematical functions that allow you to: rotate, scale, move, and skew elements.
In popular understanding, the new coordinates (x ', y ') are obtained by matrix transformation to achieve the effects of element rotation, scaling, movement and tilt.
Where ax+cy+e is the horizontal coordinate and the bx+dy+f is the vertical coordinate
2, Transform-origin
Allows you to change the position of the element being converted.
The element x and y axes can be changed by the convert element. The 3D conversion element can also change its Z-axis
Transform-origin:x-axis Y-axis Z-axis;
Tri, 3D conversion translate3d (x, Y, z)
TranslateX (30px) Translatey (60px) Translatez (30px)
Scale3d (x, Y, z)
ScaleX (2) ScaleY (4) Scalez (0.5)
Rotate3d (x, Y, z)
Rotatex (30deg) Rotatey (60deg) Rotatez (0deg)
Matrix3D (a,b,c,d,e,f,g,h,i,j,k,l)
CSS3 Font, 2D conversion, 3D conversion