an industry from zero to mature, developer ecology is also corresponding, we see a lot of big companies this year, including like Microsoft and Google, too, is involved in the construction of the H5 developer ecosystem.
HTML5 game is in a spiral up the development process, may go through several periods, initially or advertising, small games, to later with the network speed and the support of operators will inevitably towards the development of heavy games.
and do a heavy degree H5 Games need more complex production, the user experience will also require higher, so as to effectively improve the loyalty of the game users, maintenance of the game life cycle.
In this regard, there may be some technical support in the future. First audio and art. In HTML5 's ecology, audio and art are a relatively important component. And the current adoption is a custom model, if the H5 Game Ecology has been established, with the third party more vigorous cooperation and support, such as material stores, can be more subdivision of this market to achieve a strong joint-win situation.
now part H5 game engine, can be more complex to the sound of the settings, there is a sound engine concept, as long as the engine support is high enough, it may achieve the same effect as other native games. So this will be a good opportunity to make the game's audio production more tightly integrated with the development of the game. Nobita games, game API Interface .
Development Settings for HTML5 games