Next, in the previous section, we have created a main game scenario MainLayer. Now we need to create a start scenario StartLayer, including StartLayer. ccbx and StartLayer. js files. Click the start button on StartLayer to switch the game to the main game scenario. OK. Let's get started;
First, create the StartLayer. ccbx and StartLayer. js files, such as operations (sources right-click ---- new --- layer) (sources right-click --- new --- controller)
After the controller is created, specify the controller;
We designed the starting scene, a color background layer, and a MenuItem button;
After the scenario design is complete, we start programming StartLayer. js. We only need to add a function onPlayClicked () and click player to jump to MainLayer. js;
//// CleanerScoreScene class//var StartLayer = function () { cc.log("StartLayer")};StartLayer.prototype.onDidLoadFromCCB = function () {// this.rootNode.onUpdate = function (dt)// {// this.controller.onUpdate();// };// this.rootNode.schedule(this.rootNode.onUpdate); if (sys.platform == 'browser') { this.onEnter(); } else { this.rootNode.onEnter = function () { this.controller.onEnter(); }; } this.rootNode.onExit = function () { this.controller.onExit(); };};StartLayer.prototype.onEnter = function () {}StartLayer.prototype.onUpdate = function () {}StartLayer.prototype.onPlayClicked = function () { cc.BuilderReader.runScene("", "MainLayer");}StartLayer.prototype.onExit = function () {}
Then set Main. js to enable the Main function to start StartLayer first. Also, do not forget to add this line of code require ("StartLayer. js ");
if (sys.platform == 'browser') { var require = function (file) { var d = document; var s = d.createElement('script'); s.src = file; d.body.appendChild(s); }} else { require("jsb.js");}cc.debug = function (msg) { cc.log(msg);}cc.BuilderReader.replaceScene = function (path, ccbName) { var scene = cc.BuilderReader.loadAsSceneFrom(path, ccbName); cc.Director.getInstance().replaceScene(scene); return scene;}cc.BuilderReader.loadAsScene = function (file, owner, parentSize) { var node = cc.BuilderReader.load(file, owner, parentSize); var scene = cc.Scene.create(); scene.addChild(node); return scene;};cc.BuilderReader.loadAsSceneFrom = function (path, ccbName) { cc.BuilderReader.setResourcePath(path + "/"); return cc.BuilderReader.loadAsScene(path + "/" + ccbName);}cc.BuilderReader.loadAsNodeFrom = function (path, ccbName, owner) { cc.BuilderReader.setResourcePath(path + "/"); return cc.BuilderReader.load(path + "/" + ccbName, owner);}cc.BuilderReader.runScene = function (module, name) { var director = cc.Director.getInstance(); var scene = cc.BuilderReader.loadAsSceneFrom(module, name); var runningScene = director.getRunningScene(); if (runningScene === null) { cc.log("runWithScene"); director.runWithScene(scene); } else { cc.log("replaceScene"); director.replaceScene(scene); }}var ccb_resources = [ {type: 'image', src: "Resources/HelloWorld.png"}, {type: 'image', src: "Resources/CloseNormal.png"}, {type: 'image', src: "Resources/CloseSelected.png"}];require("MainLayer.js");require("StartLayer.js");if (sys.platform == 'browser') { var Cocos2dXApplication = cc.Application.extend({ config: document['ccConfig'], ctor: function () { this._super(); cc.COCOS2D_DEBUG = this.config['COCOS2D_DEBUG']; cc.initDebugSetting(); cc.setup(this.config['tag']); cc.AppController.shareAppController().didFinishLaunchingWithOptions(); }, applicationDidFinishLaunching: function () { var director = cc.Director.getInstance(); // director->enableRetinaDisplay(true); // director.setDisplayStats(this.config['showFPS']); // set FPS. the default value is 1.0/60 if you don't call this director.setAnimationInterval(1.0 / this.config['frameRate']); var glView = director.getOpenGLView(); glView.setDesignResolutionSize(1280, 720, cc.RESOLUTION_POLICY.SHOW_ALL); cc.Loader.preload(ccb_resources, function () { cc.BuilderReader.runScene("", "StartLayer"); }, this); return true; } }); var myApp = new Cocos2dXApplication();} else { cc.BuilderReader.runScene("", "StartLayer");}
Everything is ready. Click Run to see the effect as follows. First, enter the start interface and click play to jump to the main game interface.
: Http://www.kuaipan.cn/file/id_25348935635744469.htm? Source = 1
In the next article, I will introduce the font design of cocos2d-x editor)
Source: cocos2d-x editor