Create a student object using the literal method:
1 var function () {2 name: "Redjoy",3 age:21,4 sex: Women,5 function() {6 alert (this. name); 7 }8 };
Add attributes to an object using the Object.defineproperties () method: (Only ie9+,ff4+,sf5+,op 12+,chrome support)
1 varStudent = {};2 object.defineproperties (student,{3 name:{4Value: "Redjoy"5 },6 age:{7Value:218 },9 _year:{Tenvalue:2015 One }, A year:{ -Getfunction(){ - return This. _year; the }, -Setfunction(newvalue) { - if(NewValue > 2015){ - This. _year =newvalue; + This. Age + = newValue-1993; - } + } A } at});
When creating a single object using the object constructor and the literal, we create a lot of duplicate code by creating many objects using the same interface. So, there are seven modes of creating objects:
First, the factory model (abstract the process of creating specific objects)
1 functioncreatestudent (name,age,sex) {2 vars =NewObject ();3S.name =name;4S.age =Age ;5S.sex =sex;6S.sayname =function (){7Console.log ( This. Name);8 };9 returns;Ten } One A varStudent1 = Createstudent ("Redjoy", +, "women"); - varStudent2 = Createstudent ("Jonny", "N", "Man");
Second, the structural function mode
Rewrite The example above:
1 functionStudent (name,age,sex) {2 This. Name =name;3 This. Age =Age ;4 This. Sex =sex;5 This. Sayname =function() {6Console.log ( This. Name);7 };8 }9 Ten varStudent1 =NewStudent ("Redjoy", +, "women"); One varStudent2 =NewStudent ("Jonny", "a", "man");
In contrast to Factory mode, the constructor pattern can label its instances as a specific type.
Third, prototype mode
1 functionStudent () {2}//constructor Function3 4Student.prototype = {5Name: "Redjoy",6Age:21,7Sex: "Women",8Sayname:function(){9Console.log ( This. Name);Ten } One }; A - varStudent1 =NewStudent (); - varStudent2 =NewStudent ();
Iv. combining the constructor pattern with the prototype pattern (the most common way)
Pros: The constructor pattern is used to define instance properties, and the prototype pattern is used to define methods and shared properties, each with its own copy of the instance properties, but also with a reference to the method, which maximizes memory savings.
1 functionStudent (name, age, sex) {2 This. Name =name;3 This. Age =Age ;4 This. Sex =sex;5}//defining instance properties in constructors6 7Student.prototype = {8 Constructor:student,9 sayname:funtion () {TenConsole.log ( This. Name); One } A}//defining the constructor attribute and the Sayname () method in the prototype - - the varStudent1 =NewStudent ("Redjoy", +, "women"); - varStudent2 =NewStudent ("Jonny",%, "man"); - -Console.log (Student1.sayname = = = Student2.sayname);//true
Five, dynamic prototype mode
Pros: Encapsulates all information in a constructor, while preserving the benefits of constructors and prototypes by initializing the prototype in the constructor (only if necessary).
1 functionStudent (name, age, sex) {2 //Properties3 This. Name =name;4 This. Age =Age ;5 This. Sex =sex;6 //Method7 if(typeof This. sayname! = "function"){8Student.prototype.sayName =function(){9Console.log ( This. Name);Ten }; One } A } - varStudent =NewStudent ("Redjoy", +, "women"); -Student.sayname ();
Note: You cannot use object literals to rewrite prototypes when using dynamic prototype mode.
Vi. Parasitic structural function patterns
1 functionStudent (name, age,sex) {2 vars =NewObject ();3S.name =name;4S.age =Age ;5S.sex =sex;6S.sayname =function(){7Console.log ( This. Name);8 };9 returns;Ten } One A varStudent =NewStudent ("Redjoy", +, "women"); -Student.sayname ();//"Redjoy"
Seven, the SAFE structure function pattern
Secure object: Refers to an object that does not have an announcement attribute and whose method does not refer to this.
Similar to the parasitic constructor pattern, but there are two different points:
1. Instance methods for newly created objects do not use this
2. Do not want the new operator to call the constructor
Rewrite The example above:
1 functionStudent (name, age, sex) {2 //to create an object to return3 vars =NewObject ();4 //You can define private variables and functions here similar to the above5 //Add Method6S.sayname =function(){7 Console.log (name);8 };9 Ten //return Object One returns; A}
You can choose a method that suits you according to the schema of each object you create, creating a function
(above as your own personal note, reference from JavaScript Advanced Programming third edition)
7 modes for JavaScript to create objects