HTML5 canvas (image), html5 canvas Image

Source: Internet
Author: User

HTML5 canvas (image), html5 canvas Image

Case 1:

<!DOCTYPE html>
<meta charset="UTF-8">
<title></title>
<script>
window.onload=function(){
var c=document.getElementById("myCanvas");
var cxt= c.getContext("2d");
var image= new Image();
image.src="shanchu.png";
cxt.drawImage(image,0,0);
}
</script>
<body>
<canvas id="myCanvas" width="450" height="350">:

Note:

(1) Use the drawImage method to draw an image:

Method 1: cxt. drawImage (image, x, y );

An image is an Image object that is used to load image files. X and y are the starting coordinates of the image in the canvas.

Method 2: cxt. drawImage (image, x, y, w, h );

The first three parameters are the same as above. w and h refer to the width and height of the image during painting.

Method 3: cxt. drawImage (image, sx, sy, sw, sh, dx, dy, dw, dh );

Sx and sy indicate the start and start abscissa of the copied area of the source image in the canvas respectively. sw and sh indicate the width and height of the copied area, dx and dy indicate the start and start abscissa of the copied target image in the canvas, dw and dh indicate the width and height of the copied target image. This method can only copy the local image, as long as the sx and sy are set as the starting point coordinates of the local area, the sw and sh are set as the width and height of the local area.

 

Case 2:
<! DOCTYPE html>
<Html>
<Head lang = "en">
<Meta charset = "UTF-8">
<Title> </title>
<Script>
Window. onload = function (){
Var c = document. getElementById ("myCanvas ");
Var cxt = c. getContext ("2d ");
Var image = new Image ();
Image. src = "shanchu.png ";
Cxt. drawImage (image, 200,200 );
Cxt. drawImage (image, 0, 0, 100,100,210, 0,200,200 );
}
</Script>
</Head>
<Body>
<Canvas id = "myCanvas" width = "450" height = "350">:


Case 3:
<!DOCTYPE html>
<meta charset="UTF-8">
<title></title>
<script>
window.onload=function(){
var c=document.getElementById("myCanvas");
var cxt= c.getContext("2d");
var image= new Image();
image.src="shanchu.png";
drawImage(cxt,image);
}
function drawImage(cxt,image)
{
var i=0;
for(i=0;i<5;i++)
{
cxt.drawImage(image,0+i*50,0+i*30,100,100);
}
}
</script>
<body>
<canvas id="myCanvas" width="450" height="350">:



Image tile

Case 1:
<! DOCTYPE html>
<Html>
<Head lang = "en">
<Meta charset = "UTF-8">
<Title> </title>
<Script>
Window. onload = function (){
Var c = document. getElementById ("myCanvas ");
Var cxt = c. getContext ("2d ");
Var image = new Image ();
Image. src = "shanchu.png ";
Var ptrn = cxt. createPattern (image, 'repeat ');
Cxt. fillStyle = ptrn;
Cxt. fillRect (450,350 );
}
</Script>
</Head>
<Body>
<Canvas id = "myCanvas" width = "450" height = "350">:


Note:
(1) cxt. createPattern (image, type );
This method uses two parameters. The image parameter is the image to be tiled. The value of the type parameter must be one of the following string values:
No-repeat: not tiled
Repeat-x: tiled horizontally
Repeat-y: tiled in the vertical direction
Repeat: tiled in all directions
 

Related Article

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.