JavaScript version 2048 small game _javascript Tips

Source: Internet
Author: User

No technical content, just used to practice code logic. For the clarity of the code structure, I write the logic control part in the global variable, the user interface operation is encapsulated in the UI object, presumably. For reference only. At work, my coding style was a bit messy, so I tried to write something that wasn't that messy.

Copy Code code as follows:

<HTML>
<title>2048 demo</title>
<meta charset= ' Utf-8 '/>
<!--
708616 JavaScript present
Http://treemonster.sinaapp.com
1696292264@qq.com
-->
<div id= ' box ' >
MSIE is SB
<script>
Global methods for logical control
function x4 (n) {
var t=[];
while (n-->0) T.push ([]);
return t;
}
function xx (f) {
for (Var i=0;i<ui.nw;i++) {
for (Var j=0;j<ui.nw;j++) {
f (i,j);
}
}
}
function make (n) {
return {
Number:n,
movestep:0,
Newnumber:n,
needkill:0
};
}
Function Tran (_ARR,MD) {
var undo=x4 (UI.NW);
var out=x4 (UI.NW);
var Ud=ui.undo;
if (Ud.push (undo) >32) Ud.shift ();
for (Var i=0;i<ui.nw;i++) {
var t=[],o=md%2^1;
for (Var k=0;k<ui.nw;k++) {
Undo[i][k]=_arr[i][k].number;
if (md<3) T.push (_arr[i][k]); else T.push (_arr[k][i));
}
o && t.reverse ();
T=trans (t);
if (o) t[0].reverse (), T[1].reverse ();
for (Var j=0;j<ui.nw;j++) {
var x=i,y=j;
if (md>2) x=j,y=i;
_ARR[X][Y]=T[0][J];
OUT[X][Y]=T[1][J];
}
}
return [_arr,out];
}
function trans (arr) {
for (Var i=0,m=0;i<ui.nw;i++) {
if (arr[i].number===0) M++;else arr[i].movestep+=m;
var _i=arr[i];
for (Var j=i-1;j>=0;j--) {
if (!arr[j].number) continue;
if (Arr[j].needkill) break;
if (Arr[j].number==_i.number) {
arr[j].needkill=1;
arr[i].newnumber*=2;
arr[i].movestep++;
m++;
}
}
}
var out=[];
for (Var i=ui.nw;i--;) {
!arr[i].needkill && arr[i].number && out.unshift (arr[i].newnumber);
}
while (OUT.LENGTH&LT;UI.NW) out.push (0);
return [Arr,out];
}
Interface operation begins, the parameters of interface operation are obtained by global method
function $ (a) {return document.getElementById (a);}
ui={};
Ui.update=function (d) {
if (ui.locked) return;
var Map=this.map;
var n=this.times;
ui.locked=1;//prevents user actions before animation is completed
var Out=tran (map,d) [1];
var _n=0,_begin=x4 (UI.NW);
(function () {
if (_n>n) {
var _q=0;
XX (function (i,j) {
_q=_q| | This.map[i][j].movestep;
var o=$ (' I ' +i+ ' J ' +j);
o.innerhtml=out[i][j]| | ';
O.classname= ' x R ' +o.innertext;
This.map[i][j]=make (Out[i][j]);
O=o.style;
o.display= ' block ';
o.left=ui.size*j+ "px";
o.top=ui.size*i+ "px";
});
Return _q? Ui.addnew ():(ui.locked=0);
}
XX (function (i,j) {
var o=$ (' I ' +i+ ' J ' +j), t,o1=o.style,s=d<3? ' Left ': ' Top ';
if (t=map[i][j][_n==n? ') Newnumber ': ' Number ']) o.innerhtml=t;else o1.display= ' None ';
if (_begin[i][j]===undefined) _begin[i][j]=parseint (O1[s]);
O1[s]= (_begin[i][j]+ (map[i][j].movestep*100/n*_n) *math.pow ( -1,d)) + ' px ';
});
_n++;
SetTimeout (arguments.callee,10);
})();
}
Ui.undo=[];
Ui.addnew=function (_q) {
ui.locked=1;
var r=[];
XX (function (i,j) {
This.map[i][j].number | | R.push ([i,j]);
});
if (!r.length) return ui.locked=0;
var q=new date%r.length;q=r[q];
var b=$ (' I ' +q[0]+ ' J ' +q[1]);
var m=this.map[q[0]][q[1]];
B.innerhtml=m.number=m.newnumber=2<<new date%2;
B.classname= ' x R ' +b.innertext;
var o=0,q=5;
(function () {
if (o<100) settimeout (arguments.callee,10);
B.style.opacity=math.min (o+=q++,100)/100;
})();
ui.locked=0;//unlock
};
Create
Ui.init=function (nw,maxundo,size,times) {
ui.times=times| | 8;//animation excessive number of times
ui.nw=nw| | Side length of 5;//phalanx
UI.MAP=MAP=X4 (UI.NW);//Create a number block object
ui.size=size| | 100;//Cell width
ui.maxundo=maxundo| | 5;//Maximum undo Step number
$ (' box '). innerhtml= ';
XX (function (i,j) {
Map[i][j]=make (0);
document.write ("<div class= ' x ' id= ' I" +i+ "J" +j+ ""
Style= ' Left: + (ui.size*j) + "Px;top:" + (ui.size*i) + px; ></div>\
<div class= ' y ' \
Style= ' Left: + (ui.size*j) + "Px;top:" + (ui.size*i) + px; ></div> ");
});
Ui.addnew ();
Ui.addnew ();
};
Ui.init (6,3,100,20);
AutoPlay, for demonstration purposes only. Did not do event binding
SetInterval (function () {ui.update ([1,2,3,4][math.random () *4|0]);},200);
</script>
</div>
<style>
#box {position:absolute;left:50%;top:50%;margin-left:-300px;margin-top:-300px;}
. X,.y{background: #ddd;p osition:absolute;width:80px;height:80px;font-size:30px;text-align:center;line-height : 80px;font-weight:700;font-family:arial;z-index:1;}
. x{z-index:30;}
. R2{background: #eee4da;}
. R4{background: #ede0c8;}
. R8{color: #f9f6f2; background: #f2b179;}
. r16{color: #f9f6f2;
Background: #f59563; }
. R32{color: #f9f6f2;
Background: #f67c5f; }
. r64{color: #f9f6f2;
Background: #f65e3b; }
. r128{color: #f9f6f2;
Background: #edcf72;}
. r256{color: #f9f6f2;
Background: #edcc61;}
. r512{color: #f9f6f2;
Background: #edc850;}
. r1024{color: #f9f6f2;
Background: #edc53f;}
. r2048{color: #f9f6f2;
Background: #edc22e;}
</style>

The above is the full content of this article, I hope you can enjoy.

Related Article

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.