Sounds and sounds in Cocos2d-X

Source: Internet
Author: User

Sounds and sounds in Cocos2d-X

There will be a variety of game sound when playing the game, such as starting the game there will be background sound, victory or failure there will be some sound, In the Cocos2d-X can use CocosDenshion for a variety of sounds

Before using CocosDenshion, you must add a header file and a namespace in the program.

#include "SimpleAudioEngine.h"using namespace CocosDenshion;


Then, add the music file to the Resource folder under the project directory.


Play background music

// Play background music // The first parameter: music file name // The second parameter: whether to play CocosDenshion cyclically: SimpleAudioEngine: sharedEngine ()-> playBackgroundMusic ("OnLand.wma ", true );


Stop playing background music

// Stop playing background music SimpleAudioEngine: sharedEngine ()-> stopBackgroundMusic ();


Playing Sound Effects

// Play sound effect // parameter: music file name // return value: audio number unsigned int effectID = CocosDenshion: SimpleAudioEngine: sharedEngine ()-> playEffect ("EatCoin.wma ");


Stop playing sound effects

// CocosDenshion: SimpleAudioEngine: sharedEngine ()-> stopEffect (effectID );


Set the volume of background music

// Set the volume of the background music. // The volume range is 0 ~ 1 CocosDenshion: SimpleAudioEngine: sharedEngine ()-> setBackgroundMusicVolume (. 5f );

Set the sound volume

// Set the sound volume. // The volume range is 0 ~ 1 CocosDenshion: SimpleAudioEngine: sharedEngine ()-> setjavastsvolume (. 5f );


Cache background music

CocosDenshion::SimpleAudioEngine::sharedEngine()->preloadBackgroundMusic("OnLand.wma");


Accelerated cache sound effects

CocosDenshion::SimpleAudioEngine::sharedEngine()->preloadEffect("EatCoin.wma");



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