Reprint Please specify the Source:http://blog.csdn.net/u010019717
more full content please see my game bull's address: http://www.unitymanual.com/space-uid-18602.html ??
Windows Phone application and Store Image,icon Sizes
Application Image Sizes
Flipcycletilelarge-691x336
Flipcycletilemedium-336x336
Flipcycletilesmall-159x159
Iconictilemediumlarge->134x202
Iconictilesmall-71x110
ApplicationIcon-100x100
splashscreenimage->768x1280
splashscreenimagelandscapeleft->768x1280
splashscreenimagelandscaperight->768x1280
splashscreenimageportrait->768x1280
Splashscreenimageportraitupsidedown->768x1280
Store Image Sizes
APP Icon-300x300
Screenshot (8 Adet gerekmektedir.) 1280x768
Promototional Background->1000x800
Promototional Square Icon->358x358
Promototional Wide Icon->358x173
Debug Windows Phone Unity Codes
Debug Windows Phone Unity Codes
1–build Visual Studio Project for Windows Phone (build Settings, File, build).
2–open Generated Visual Studio Project.
3–click file, ADD, Existing project, navigate to Unity project folder and select Assembly-csharp.csproj FILE.
4–go to BUILD, Configuration Manager and make sure ARM platform are selected for your project.
5–optionally uncheck Build flag for Assembly-csharp since it had already been built by Unity.
6–add Breakpoint (s) to your script file (s).
7–make sure phone is connected to PC and Wphone screens is unlocked.
8–make sure debugger type is set to Managed only (default).
9–hit F5 to build, deploy, run and debug your app.
Unity take screenshot in Editor
Take screenshot in Unity3d
|
using UnityEngine;
using System.Collections;
using System;
public class ScreenShoter : MonoBehaviour
{
public KeyCode screenShotKeyCode;
public string filePath;
void Update()
{
if (Input.GetKeyDown(screenShotKeyCode))
{
Application.CaptureScreenshot(
string
.Format(
"{0}\\ss_{1}x{2}_{3}.jpg"
,
filePath,Screen.width,Screen.height,System.DateTime.UtcNow.Subtract(
new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc)).TotalSeconds));
}
}
}
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Unity3d First Android Build
1) Install Jdk Windows x86. You can download:jdk download
2) Install Android SDK. You can find explanation:android SDK
3) Create first Unity Project.
4) Connect to device
5) Unity--File->build and Run.
First Project is ready.
First
IOS Build with Unity3d
First IOS Build with Unity3d
1.1.Buy Apple developer licence.
1.2.You need to be Apple developer certificate = > Http://www.youtube.com/watch?v=HlRI30F6-Ek
1.3.Plug your test device on Imac.
1.4.You need to add your test device (IPHONE,IPAD) Other-provisioning on an IOS device = Http://www.youtube.com/wat Ch?v=mx4v9a2bpjs
1.5.Download Xcode and Setup.
1.6.Start Unity and File->click build and run
First Build is ready.
??
Unity is related to mobile phones.