[Unity Rookie] Character Control movement

Source: Internet
Author: User

1. Add the role Controller component to the role, and then use the following code to control the role move and jump

    Float  Speed  = 6.0f;    float Jumpspeed  = 8.0f;    Float Gravity  = 20.0f;    Private Vector3 movedirection = Vector3.zero;    void Start ()    {       //gameobject.rigidbody = false;    }    void Update ()    {        Charactercontroller controller = getcomponent<charactercontroller> ();        if (controller.isgrounded)        {        movedirection =new Vector3 (Input.getaxis ("horizontal"), 0, Input.getaxis (" Vertical ")); Allows for player input        movedirection = transform. Transformdirection (movedirection); How-to        -move movedirection *= speed,//how fast to move        if (Input.getbutton ("Jump"))        {        MOVEDIRECTION.Y = jumpspeed;        }        }        Apply Gravity        MOVEDIRECTION.Y-= gravity * time.deltatime;        Move the controller        controller. Move (movedirection * time.deltatime);    }

2. Character subsidence after adding a role controller

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