Healthy Hand Tour: The Secret of Walkr iOS

Source: Internet
Author: User

If you are a game house, but also distressed by insufficient exercise lead to fat accumulation more and more, sub-health more and more serious, WALKR is very suitable for you a mobile game + health software.

Since I installed this game, the number of walking every day increased by more than 30%, the winter also often take their own warm, to this point of walking energy to speed up my star exploration development, I am really enough to spell-

Walkr

It attracts me a few places:

1) with the background of space exploration, constantly discovering new planets, creatures and so on, it is very attractive to me for this kind of curious science control, at least willing to start the first exploration.

2) No dead ends of the incentive system: from the completion of the teaching chapter, to each first achieved, all give the achievement reward, and can be used to promote the game process of the energy reward, a variety of wonderful task reward and so on. Make you willing to keep trying.

Achievement

3) Integration of the time system with the achievement system: the more you pay, the more you will be able to accelerate the progression of fixed events (for example, the development of planets, the progress of exploration, all can be accelerated by energy, the events that will take several hours to occur, you can make it happen as soon as possible-as long as you have enough energy), There is a sense of accomplishment of "running to win the time" .

Accelerated

4) So, energy becomes critical. The key factor is that you can only get it by exercising or buying, or by doing some special tasks. Not willing to spend money? Then move on! Each step, can be converted into an energy, your pay has direct feedback, and can contribute to the achievement of virtual accomplishment, so you simply do not want to go out of all the work of the package, just to save some energy, speed up the development of your galaxy.

Instant Energy Feedback

5)"Someone shows me that he has explored 12 planets! Look, I'm catching up! " An interesting social system:

    • Can join each other's fleet, recharge energy-urging others to exercise, but also a chat topic.
    • Can look at the rankings, look at each other's planet situation, competing with each other.

Well, I've written so much that I want to tell you that if you're interested in this game, you might as well add my friends in the game (meow in the wild), contribute some of my energy, and let me explore several more planets and upgrade my spaceship: P.

The following is the content of their own learning to think, non-product control can skip the look.

We are still in this logical order to deconstruct the game and see why it is worth using, or learning.

User, pain point, scene--features, interactive design

This is a mobile game, the user is determined to be mobile smart computer depth users.

Pain point:

1) The unique pain points of the game itself: the sense of accomplishment and satisfaction of the virtual world.

2) Good habits to develop the pain point: "I know it is good but this benefit I can not see now, I just too lazy to do/can't persist."

Fragmentation of the scene, and Wow,halo, big sailing, etc. takes a long time to complete a task of the game completely different. He could start the game at any moment and be able to finish it at any moment. Each open should have the power to continue to play, each end should not have a burden. In Pc/ps and other platforms very important BGM, sound is not important, not even all can.

Function

This time in reading a book, "Reality is broken", is about in today's broken real world, most people can not get happiness in real life and work, so can only resort to games. If you can use the game to motivate people to achieve in real life, it will be very useful to try. I think WALKR is such an attempt.

Not only do you get spiritual achievements in the virtual world of the game, but you also increase your physical activity in real life (this is often something you know you should do before, but you're always too lazy to do it because you don't see immediate benefits)

And why game design can meet everyone? These are the 4 main areas:

    1. The challenge of voluntary acceptance
    2. Have clear objectives and action instructions
    3. There are restrictive rules that make the action itself difficult and thus a sense of accomplishment
    4. With instant feedback

Walkr to have a role, it must be because the gameplay of the set is excellent, but also cleverly linked to the reality of action.

Thinking 1. Why this game makes me interested and willing to accept the challenge

    1. Space exploration, the discovery of new galaxies and creatures, is a background that has proven to be a market. Think about Halo,masseffect, spores and other types of games.
    2. More exercise is always good for the body.
    3. Can play with friends, help friends get more energy

  Insight into

Looking for a need that has been proven to have a broad user base, rather than to create new needs. What you need is to create a new solution.

Think 2. Why is it so easy to get started first?

1. Even without the novice guidance can start to run: The screen only one target, after the click, the game has started, there are various next tips, do not have to choose.

2. Only when money accumulates to a certain extent will there be a variety of alternative opportunities: To upgrade an existing planet, or to explore new galaxies? Upgrade the ship or upgrade the planet? And this time, you've learned to do it all.

  Insight into

Don ' t make me think is very important when considering new users to get started. What you see is what you get, the only choice is to do tutorial.

Think 3. Why do I sometimes want to open it?

    1. Each time a new event is opened:
      • Money accumulated over time, food
      • Basic every time you open a new transport task
    2. The development of each planet, the process of exploration have different time requirements: is not a development just time, you can proceed to the next step? Otherwise, it will waste its next round of development time.
    3. Want to use the energy generated during this time to speed up the progress/look at the friend this period of time there is no new energy generation.

  Insight into

Time, amount of exercise, money is the rule limit in this game. The first two are changing with time, therefore, always have updates, always affect your heart.

Thinking 4. Why do I take the initiative to do more exercise?

The original short-term effect of the movement, become instant feedback, and the virtual incentive system Related: Every step, can promote my exploration, upgrade. How do I get out of exercise?

If we can find the corresponding virtual timely feedback for more real life, as well as the incentive system. Can we make more achievements in real life? More happy?

As a veteran game fan, I believe this can be achieved.

Healthy Hand Tour: The Secret of Walkr iOS

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