# HTML5 Canvas arc () function

Source: Internet
Author: User

Instance

Create a circle:

`var c=document.getelementbyid ("MyCanvas"); var ctx=c.getcontext ("2d"); Ctx.beginpath (); Ctx.arc (100,75,50,0,2*Math.PI); Ctx.stroke () ;`
Browser support

Internet Explorer 9, Firefox, Opera, Chrome, and Safari support the arc () method.

Note: Internet Explorer 8 or earlier browsers do not support the <canvas> element.

Definition and usage

The arc () method creates an arc/curve (used to create a circle or a partial circle).

Tip: To create a circle through arc (), set the starting angle to 0 and the end angle to 2*math.pi.

Tip: Use the stroke () or fill () method to draw the actual arc on the canvas.

• Center: Arc (75,50,0*math.pi,1.5*math.pi)
• Starting angle: Arc (100,75,50,0,1.5*math.pi)
• End Angle: Arc (100,75,50,0*MATH.PI,1.5*math.pi)
JavaScript Syntax:
`Context.arc (x,y,r,sangle,eangle,counterclockwise);`
Parameter values
Parameters Description
X The x-coordinate of the center of the circle.
Y The y-coordinate of the center of the circle.
R The radius of the circle.
Sangle The starting angle, measured in radians. (The arc's circular three o'clock position is 0 degrees).
Eangle The end angle, measured in radians.
Counterclockwise Optional. The rules should be plotted counterclockwise or clockwise. False = clockwise, true = counterclockwise.

Introduce the syntax of the curve for you. If you want to create a circle, we can use the arc () method.

Syntax: Arc (defines a center point, radius, start angle, end angle, and drawing direction: clockwise or counterclockwise)

Code: CONTEXT.ARC (CenterX, CenterY, radius, StartingAngle, Endingangle, anticlockwise);

HTML5 Canvas ARC Description:

Gossip Chart Example code:

The program effect is as follows:

`<!DOCTYPE HTML><HTML><Head><MetaCharSet= "Utf-8" /><title>Untitled Document</title><!--below excanvas.js need to download in order to support canvas under IE -<!--[If Ie]><script src= "Http://a.tbcdn.cn/p/fp/2011a/html5.js" ></script><script src= "/http/ Api.html5media.info/1.1.4/html5media.min.js "></script><script src=" Excanvas.js "></script> <! [EndIf] -<Scripttype= "Text/javascript">window.onload= function(){ varCTX=document.getelementbyidx_x_x_x ("pic"). GetContext ('2d'); //the code for drawing the white semicircle is as follows:Ctx.beginpath (); Ctx.arc ( \$, \$, the,1.5*Math.pi,math.pi/2,false);Ctx.fillstyle=" White"; Ctx.closepath (); Ctx.fill (); //the code for drawing the black semicircle is as follows:Ctx.beginpath (); Ctx.arc ( \$, \$, the, Math.PI/2,1.5*math.pi,false);Ctx.fillstyle="Black"; Ctx.closepath (); Ctx.fill (); //draw a small black circleCtx.beginpath (); Ctx.arc ( \$, -, +,0, Math.PI*2,true); Ctx.fillstyle="Black"; Ctx.closepath (); Ctx.fill (); //draw a small white circleCtx.beginpath (); Ctx.arc ( \$, the, +,0, Math.PI*2,true); Ctx.fillstyle=" White"; Ctx.closepath (); Ctx.fill (); //draw a small white centerCtx.beginpath (); Ctx.arc ( \$, the,5,0, Math.PI*2,true); Ctx.fillstyle="Black"; Ctx.closepath (); Ctx.fill (); //draw a small black centerCtx.beginpath (); Ctx.arc ( \$, -,5,0, Math.PI*2,true); Ctx.fillstyle=" White"; Ctx.closepath (); Ctx.fill (); //Draw the text code as follows:Ctx.save (); Ctx.fillstyle="Black"; Ctx.globalalpha="0.4"; Ctx.textalign="Center"; Ctx.font="32px Arial"; Ctx.shadowcolor="Rgba (0,0,0,0.4)"; Ctx.shadowoffsetx= the; Ctx.shadowoffsety=-Ten; Ctx.shadowblur=2; Ctx.filltext ('Hello Canavs', \$, -);//IE does not supportCtx.restore ();}</Script></Head><Body><CanvasID= "Pic"width= "The "Height= "The "style= "border:1px solid; background: #E1E1FF;"></Canvas></Body></HTML>`

HTML5 Canvas arc () function

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