HTML5 uses Canvas to draw graphics, html5canvas

Source: Internet
Author: User

HTML5 uses Canvas to draw graphics, html5canvas
I. Canvas labels:

1. HTML5 <canvas> elements are used to draw images, which are completed by scripts (usually javascript.

2. <canvas> labels are only graphical containers and must be drawn using scripts.

3. You can use Canvas to draw paths, boxes, circles, characters, and add images.

Ii. Drawing a Canvas image 1. Drawing a rectangle

2. Draw a circle 

3. moveTo and lineTo

4. Use bezierCurveTo to draw the besell Curve

 

5. Draw a linear gradient

 

 

6. Draw a radial gradient

7. Draw a deformed Image

8. Drawing a graphic to synthesize the gloablCompositeOperation attribute

Use different globalCompositeOperation values to draw a rectangle. The orange rectangle is the target image. The pink rectangle is the source image.

Define and use the globalCompositeOperation attribute to set or return how to draw a source (new) image to an existing image. Source image = the drawing you plan to place on the canvas. Target Image = the drawing you have placed on the canvas. Property value:
Value Attribute
Source-atop
The image that is drawn after it is displayed on the top of the previously drawn image. The image that is drawn later is invisible outside the first drawn image.
Source-in Only the intersection part is drawn, and it is filled and overwritten by the rear drawing. The rest part is transparent.
Source-out Only the non-Intersecting parts of the drawing after the painting are covered by the filling of the drawing after the painting, and the remaining parts are transparent.
Source-over The image to be drawn. The intersection is filled by the image drawn after the cover (color, gradient, texture)
Destination-atop The first drawing is displayed on the top of the drawing. The part of the target image outside the source image is not displayed.
Destination-in The first drawing is displayed in the drawing that is drawn later. Draw only the intersection part, which is covered by the filling of the first drawing, and the rest is transparent.
Destination-out Only the part of the target image outside the drawn image is displayed, and the source image is transparent.
Destination-over The intersection part is overwritten by the filling (color, gradient, texture) of the first drawn image.
Lighter The intersection part is filled with the specified image to increase the brightness.
Copy
The image drawn after the display. Only draw the image.
Xor Transparent Intersection

The above code is as follows:

 1 <!DOCTYPE html> 2 Image merging 9. Draw a shadow for the image

The Code is as follows:

1 <! DOCTYPE html> 2 5-star shadow 10. canvas Images

Syntax: ctx. drawImage (imgobj, left, top, width, height)

 

1 <! DOCTYPE html> 2 Use Images

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