as the most commonly used hacker attacks on the Internet, DDoS attacks appear, the damage must be small, especially in recent years,the cost ofDDoS attacks is increasingly cheap, hackers simply intensified attacks, for The game industry, where DDoS attacks are hardest hit, is miserable.
So why is the gaming industry vulnerable to DDoS attacks? There are four main reasons. One is because the game industry life cycle is short, it is likely that a game half a year will disappear in the user's sight, and the hacker caught this weakness, the game company for the protection of the game will take money to eliminate disaster; second, because the game site must be online, Continuous provision of services, once attacked, the game can not be online will cause a large number of players lost; third, because of the fierce competition in the game market, rivals like similar game sites launched malicious attacks to seize market space. Finally is because the game industry attack cost is low, is the protection cost 1/n, the offense and defense both ends extremely unbalanced and causes.
Many games are popular at the beginning of the online game, but because of DDoS attacks, the number of players is dropping and eventually the game goes offline. In order to avoid this situation, early DDoS Defense is the key.
ddos.cc Platform is a well-known comprehensive high-defense platform, but also the few in the country to completely protect against DDoS attacks,cc attacks platform. The platform's first hop defense mechanism and near-source flow cleaning, with multiple flow cleaning centers around the world, utilize load balancing concepts to make these flow cleaning centers a clean center cluster that completely ignores traffic attacks, with a defense capability of up to millions of mega-levels.
at the same time, instantaneous identification attack transfer cleaning, ensure that the attack traffic not feed, return to the effective customer, real-time analysis of each attack source, so that the game site in 0 maintenance, zero deployment premise, completely disregard all kinds of advanced complex DDoS and cc attack. In addition, according to the platform hop attack transfer rules, can shield the attack outside the source station, source IP hidden, synchronous support black-and-white list filtering, strong sniper hacker attacks, unlimited defense malicious traffic attacks, to ensure the stable operation of the game website business.
In the face of frequent DDoS attacks, how can game sites be defended?