IOS and Android programming with Go

Source: Internet
Author: User
Tags gopher
This is a creation in Article, where the information may have evolved or changed.
  Whilst not a new language, Go has gained a lot of interest over the past two years and the number of bigger name projects utilizing the language is growing rapidly. I wrote an introductory article on the language for SitePoint and came across mentions of mobile support, so thought I’d take a look at the possibilities.  I was most excited to see what Go support on Android was like as they are both Google technologies and there have been rumblings of support from developers for a language to replace Java.  Getting Started  You will need GoLang 1.5+ installed.  Next install the GoMobile tool which compiles and runs pre-existing Go applications for Android and iOS:
get golang.org/x/mobile/cmd/gomobilegomobile init
  We will be referring to the example applications shipped with the gomobile package in GoLangInstalldir/src/golang.org/x/mobile/example/. If you don’t have them installed, fetch them with this command:
-d golang.org/x/mobile/example/basic

Build and Install a Native Go application

  For many application use cases, compiling Go to a native application and ignoring platform libraries and interfaces may be fine. If so it’s simple to compile your existing Go code, with a subset of functionality available. This includes:

  • APP Control and configuration
  • OpenGL ES 2 Bindings
  • Asset Management
  • Event Management
  • Experimental packages include OpenAL Bindings,audio, Font, Sprite and motion sensors
  •   We will be using one of the pre-existing gomobile examples to step through the process, but these can be replaced with your own project files.

    Android
    Build an Android APK

    gomobile build -target=android golang.org/x/mobile/example/basic

    Deploy to a Device

    install golang.org/x/mobile/example/basic

    IOS
    Build an IOS IPA

    gomobile build -target=ios golang.org/x/mobile/example/basic

    Deploy to a device

      There is no equivalent command for deployment on iOS as on Android, so after creating the app above you will have to follow your own personal favorite way of copying it to a device or emulator, such as the ios-deploy tool.  For something a bit more exciting, also try the steps above with the golang.org/x/mobile/example/audio example.  Let’s take a look inside the audio example (I wont reproduce the complete code here) and you don’t need to be overly familiar with GoLang (I’m not), this is more about looking at what is possible.  Firstly you see a set of import statements:
    import (...    "golang.org/x/mobile/app"    "golang.org/x/mobile/asset"...)
      If you dig around the folders and files that are imported in GoLangInstalldir/src/golang.org/x/mobile/* you will notice the various Java and Objective-C files that are compiled with your code.  Digging further you will see references to some of the classes imported and used in the code, such as app and glctx.

    Going Native

      We can code in Go and build a compact and optimized native app, but it’s not very ‘native-like’ right now, as all the required support libraries are only available in Java and Objective-C / Swift. How can we improve this experience?  The Go Mobile team have created another option, using go packages (your applications) inside a native application. Perfect for sharing some common Go code and binding to native code. It’s easy to get started, but may be complex to maintain in the long run.

    Android

      If you’re using Android Studio, import the reference project from GoLangInstalldir/src/golang.org/x/mobile/example/bind/android and open the build.grade (Module: hello) file to update your GOPATH and GO paths, here are mine (I installed GoLang with Homebrew):

      Sync Gradle and the application is then deployable to an emulator or device.

    Note: Currently this was only supported on ARM based devices and emulators.
    Let's look at the Java and Go code:
    Mainactivity.java

     PackageOrg.golang.example.bind;Importandroid.app.Activity;ImportAndroid.os.Bundle;ImportAndroid.widget.TextView;ImportGo.hello.Hello; Public  class mainactivity extends Activity {    PrivateTextView Mtextview;@Override    protected void onCreate(Bundle savedinstancestate) {Super. OnCreate (Savedinstancestate);        Setcontentview (R.layout.activity_main); Mtextview = (TextView) Findviewbyid (R.id.mytextview);//Call Go function.String Greetings = hello.greetings ("Android and Gopher");    Mtextview.settext (Greetings); }}

    Src/golang.org/x/mobile/example/bind/hello/hello.go

    package helloimport"fmt"funcstringstring {    return fmt.Sprintf("Hello, %s!", name)}
      The go file is imported with import go.hello.Hello and the Greetings function within it accessible in the Java file via Hello.Greetings. With not too many extra steps, bindings between go functions and native UI elements are possible.

    Ios

      Binding an iOS application to Go requires different steps. First execute the following commands:
    cd GoLang_Install_dir/src/golang.org/x/mobile/example/bindbind -target=ios golang.org/x/mobile/example/bind/hello
      This will create a framework bundle called Hello.framework in the current folder that we can use in our project.  Open the sample iOS project found at GoLangInstalldir/src/golang.org/x/mobile/example/bind/ios/bind.xcodeproj in Xcode and drag Hello.framework into the project, checking “Copy items if needed”. This should result in the following folder structure:

      Build and run the application which, much like the Android app, calls Go methods into Objective-C code.  Let’s look at the code:
     #import  "ViewController.h"    #import  "hello/hello.h "//Gomobile Bind generated header file in hello.framework   @interface  viewcontroller  ()   @end   @implementation   Viewcontroller    @synthesize  textlabel;-( void )    Loadview {[super  Loadview]; Textlabel.text  = gohellogreetings (@ "IOS and Gopher" );}  @end   
      #import "hello/Hello.h" imports the framework file generated earlier and textLabel.text = GoHelloGreetings(@"iOS and Gopher"); calls the function it exposes to set a label variable.  It’s possible to use the same auto-generated Objective-C framework file in a Swift based project and then use something like:
    let msg = Hello.GoHelloGreetings("gopher")

    Is it worth it?

      Well, in short, probably not. If you’re already programming your applications in Go and you’re OK with non-native looking interfaces then there’s nothing stopping you, as you can see it’s easy to build and deploy native applications written in Go. If you’re willing to take the extra steps to follow the binding option then you can take things a lot further, but still within certain limitations.  If you’re not using Go, then it’s likely not worth considering as a mobile native programming option yet. But I still feel strongly that there is enough potential and interest to make it a possibility in the not-distant-future and would of course, love to hear your opinions below.

    Transferred from: http://www.sitepoint.com/ios-and-android-programming-with-go/

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