JavaScript defines object notation

Source: Internet
Author: User

Some simple ways to define a JavaScript object

1. Constructor mode, all properties and methods of the object are defined in the constructor method.

Advantages : Dynamic transfer of parameters

cons : Every object created will create the same method function object, consuming a lot of memory

functionUser1 (name, password) { This. Name =name;  This. Password =password;  This. Login =function(name, password) {if( This. Name = = Name && This. Password = =password) {            return true; } Else {            return false; }    };}

2. Prototype mode, the object properties and method definitions are written in the object's prototype inside

Pros : Every time you create an object, you use the same method in the same prototype, without consuming duplicate memory

Cons : Unable to dynamically pass construction parameters

functionUser2 () {}user2.prototype.name= "Prototype Name"; User2.prototype.password= "Prototype Password"; User2.prototype.login=function(name, password) {if( This. Name = = Name && This. Password = =password) {        return true; } Else {        return false; }};
Another way of prototyping:
format:
var object name = {};
object name. prototype. Variable 1 = value of variable 1;
object name. prototype. variable 2 = value of variable 2;
...;
object name. prototype. function 1= functions () {
function Body
    };
object name. prototype. function 2= functions () {
function Body
    };
...;
Description:
(1) The initial object body may not define anything;
(2) Add "object name. Prototype" before the variable to be defined. The format;
(3) The content and value of the object are separated by an equal sign and appear in pairs;
(4) The included variables or functions are separated by semicolons, or you can omit semicolons.
(5) The function needs to be written inside the curly braces of functions () {}.
Example:
var data = {};    = "Vicky";    Data.prototype. Age =20;    Data.prototype. Eat = function () {       alert (' I wanna Eat Meat ');    };    Data.prototype. sleep= function () {       alert (' I wanna Sleep ');};

3. Construction and prototype blending method, write the attribute definition in the construction mode, the method is written in prototype

Advantages : Combining the advantages of the construct and prototype modes, you can dynamically transfer the construction parameters, and the method function object creates only one

cons : Functions are written outside of the object and are not quite consistent with object-oriented thinking

functionUser3 (name, password) { This. Name =name;  This. Password =password;} User3.prototype.login=function(name, password) {if( This. Name = = Name && This. Password = =password) {        return true; } Else {        return false; }};

4. Dynamic Prototyping method: Add a Judgment attribute to determine whether the object has been created, if it was created, then the method is not built

Advantage : Write the prototype function inside the object definition

cons : inheritance is not supported

functionUser4 (name, password) { This. Name =name;  This. Password =password; if(typeofuser4.__initialized = = "undefined") {User4.prototype.login=function(name, password) {if( This. Name = = Name && This. Password = =password) {                return true; } Else {                return false;        }        }; User4.__initialized=true; }}

5. JSON mode/Object Direct volume

format:
var Object name = {
Variable 1: The value of variable 1,
Variable 1: The value of variable 1,
. ....,
function 1:function () {
function Body
            },
function 2:function () {
function Body
}//note: The last comma to be removed in order to be compatible with IE.
};
Description:
(1) A variable or function is directly filled in curly braces;
(2) The contents and values of the object are separated by colons and appear in pairs;
(3) The variables or functions included are separated by commas;
(4) The function needs to be written inside the curly braces of functions () {}.
Example:

var object name = {    name: "Vicky",    +,    function  () {        alert (' I wanna Eat meat '); c9/>},    function  () {        alert (' I wanna Sleep ');}    };


Note: A similar approach is called anonymous class
Anonymous class Examples:
{
Index: '//',
Reg:new RegExp (' ^//.*$ '),
CSS: "comment"
}
The above method creates a class, but does not assign a variable to it.

6. Create mode

This approach leverages the prototype JavaScript component library.
format:
var object name = Class.create ();
object.extend (object name. prototype, {
Variable 1: The value of variable 1,
Variable 1: The value of variable 1,
. ....,
function 1:function () {
function Body
                },
function 2:function () {
function Body
            },
...
});
Description:
(1) The object is created using the Class.create () function in the prototype library;
(2) The content of the object is extended using the Object.extend () function in the prototype library;
(3) The extended object must take prototype when passing in the Object.extend function .
(4) The extension content is enclosed in curly braces, which is exactly the same as the JSON-defined format.
Example:
   

var data = class.create (); Object.extend (Dta.prototype, {    "Vicky",         function  () {        alert (' I wanna Eat Meat ');    },    function  () {        Alert (' I wanna Sleep ');}    });

In fact, the definition of JS objects There are other ways, you can also use the above several combinations of definitions, which shows that JS as a dynamic language of freedom.

The normal way to create a JS object is as follows:
var D1 = new Data ();

There are two ways to refer to a JS object variable:
(1) Point number method reference, such as, Data.name.
(2) array mode reference, e.g., data[' name ']

JavaScript defines object notation

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