Javascript typing game implementation code, very good results, the function is not very complete, like a friend can refer. Effect:
Below is the core code
The Code is as follows:
GAME = {
// Randomly generate letters
RandLetter: function (){
Var arrLetter = new Array ("A", "B", "C", "D", "E", "F", "G", "H ", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R ", "S", "T", "U", "V", "W ",
"X ",
"Y", "Z ");
// Randomly generate letters
Var index = Math. floor (Math. random () * 26 );
Return arrLetter [index];
},
// Random letter color
RandLetterColor: function (){
Var arrLetterColor = new Array ("Red", "Green", "#555", "Blue", "Black ");
Var index = Math. floor (Math. random () * 4 );
Return arrLetterColor [index];
},
// Random letter size
RandLetterSize: function (){
Var arrLetterSize = new Array ("12px", "16px", "20px", "24px", "28px", "32px", "36px", "40px ");
Var index = Math. floor (Math. random () * 7 );
Return arrLetterSize [index];
},
// Create a DIV
PCreate: function (width, height, left, top, value ){
This. width = width;
This. height = height;
This. p = document. createElement ("p ");
This. p. style. width = width;
This. p. style. height = height;
This. p. style. left = left;
This. p. style. top = top;
This. p. innerText = value;
This. p. style. color = this. randLetterColor ();
This. p. style. fontSize = this. randLetterSize ();
This. p. style. lineHeight = this. p. style. height;
This. p. style. textAlign = "center ";
This. p. style. fontWeight = "bold ";
// This. p. style. border = "solid red 1px ";
This. p. style. position = "relative ";
Document. getElementById ("map"). appendChild (this. p );
Return this. p;
},
// DIV whereabouts
PDown: function (){
Var pTop = parseInt (this. p. style. top. slice (0,-2); // Top of the letter box
Var mapHeight = parseInt (document. getElementById ("map"). style. height. slice (0,-2 ));
// Disappear
If (pTop <mapHeight-parseInt (this. height) + 20 ){
This. p. style. top = pTop + 30;
// Obtain the key value
Document. onkeydown = function (){
// Whether the key letter is equal to the value of p
If (String. fromCharCode (event. keyCode) = GAME. p. innerText ){
Document. getElementById ("TextRecord"). value = "correct ";
GAME. p. style. display = "none ";
ClearInterval (GAME. timeCreateID );
GAME. pCreate (100,100, Math. floor (Math. random () * 300),-30, GAME. randLetter ());
}
Else {
Document. getElementById ("TextRecord"). value = "error ";
}
}
}
// Disappear when the bottom line is reached, and then create a DIV
Else {
This. p. style. display = "none ";
GAME. pCreate (100,100, Math. floor (Math. random () * 300),-30, this. randLetter ());
}
},
TimeCreateID: null,
TimeDownID: null,
START: function (){
This. pCreate (100,100,200,-40, this. randLetter ());
This. timeDownID = setInterval ("GAME. pDown ();", 1000 );
Document. getElementById ('buttonstart'). disabled = 'Disabled ';
Document. getElementById ('buttonstop'). disabled = '';
},
STOP: function (){
If (this. timeDownID! = Null ){
ClearInterval (this. timeDownID );
This. p. style. display = "none ";
}
Document. getElementById ('buttonstart'). disabled = '';
Document. getElementById ('buttonstop'). disabled = 'Disabled ';
}
}
Effect demonstration
<Script type = "text/javascript"> GAME = {// randomly generate the randLetter: function () {var arrLetter = new Array ("A", "B ", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L ", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V ", "W", "X", "Y", "Z"); // a random var index = Math. floor (Math. random () * 26); return arrLetter [index];}, // random letter color randLetterColor: function () {var arrLetterColor = new Array ("Red", "Green ", "# 555 "," Blue "," Black "); var index = Math. floor (Math. random () * 4); return arrLetterColor [index];}, // random letter size randLetterSize: function () {var arrLetterSize = new Array ("12px", "16px ", "20px", "24px", "28px", "32px", "36px", "40px"); var index = Math. floor (Math. random () * 7); return arrLetterSize [index];}, // create DIV pCreate: function (width, height, left, top, value) {this. width = width; this. height = Height; this. p = document. createElement ("p"); this. p. style. width = width; this. p. style. height = height; this. p. style. left = left; this. p. style. top = top; this. p. innerText = value; this. p. style. color = this. randLetterColor (); this. p. style. fontSize = this. randLetterSize (); this. p. style. lineHeight = this. p. style. height; this. p. style. textAlign = "center"; this. p. style. fontWeight = "bold"; // this. p. Style. border = "solid red 1px"; this. p. style. position = "relative"; document. getElementById ("map "). appendChild (this. p); return this. p ;}, // DIV whereabouts pDown: function () {var pTop = parseInt (this. p. style. top. slice (0,-2); // Top var mapHeight = parseInt (document. getElementById ("map "). style. height. slice (0,-2); // It disappears if (pTop <mapHeight-parseInt (this. height) + 20) {this. p. style. top = pTop + 30; // Obtain the key value document. onkeydown = function () {// whether the letter of the key is equal to the value of p if (String. fromCharCode (event. keyCode) = GAME. p. innerText) {document. getElementById ("TextRecord "). value = "correct"; GAME. p. style. display = "none"; clearInterval (GAME. timeCreateID); GAME. pCreate (100,100, Math. floor (Math. random () * 300),-30, GAME. randLetter ();} else {document. getElementById ("TextRecord "). value = "error" ;}}// it disappears when it reaches the bottom line, Then create DIV else {this. p. style. display = "none"; GAME. pCreate (100,100, Math. floor (Math. random () * 300),-30, this. randLetter () ;}}, timeCreateID: null, timeDownID: null, START: function () {this. pCreate (100,100,200,-40, this. randLetter (); this. timeDownID = setInterval ("GAME. pDown (); ", 1000); document. getElementById ('buttonstart '). disabled = 'Disabled '; document. getElementById ('buttonstop '). di Sabled = '';}, STOP: function () {if (this. timeDownID! = Null) {clearInterval (this. timeDownID); this. p. style. display = "none";} document. getElementById ('buttonstart '). disabled = ''; document. getElementById ('buttonstop '). disabled = 'Disabled ';} "script" Snmon becomes a positive question--|, the question requirement must be 100 times more complex... <P> currently, only random letters are generated, and the keyboard is listened to. The score is not calculated yet. </P> <p style = "border-bottom: blue 1px solid; border-left: blue 1px solid; width: 400px; height: 300px; border-top: blue 1px solid; border-right: blue 1px solid "id =" map "> </p> <p id =" foot "> score: <input id = "TextRecord" value = "0" type = "text"/> </p> <input id = "ButtonStart" onclick = "GAME. START (); "value =" game start "type =" button "> <input id =" ButtonStop "onclick =" GAME. STOP (); "value =" game stop "type =" button "> <p> </p>
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