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javascript| Functions | Tutorials in JavaScript, mathematical methods can be divided into the following categories: Constans (constant), power functions (exponentiation function), trigonometic functions (trigonometric functions), Rounding functions (rounding function) and random numbers (random number). The following are described individually:

Constants and exponentiation functions

Trigonometric function

Note here: Both the parameter X and the units of the returned values of the inverse function are radians (for example, pi radians = 180 degrees)

Rounding functions and random numbers

Note here: the function math.random () can only be performed in the UNIX version of Navigator 2.0.

The most common of these functions is to produce a random number between the given two values. The following function is a good example:

function Randomvalue (Low, high) {

Alert (Math.floor (Math.random () * (1 + high-low) + low);

}

In addition, you can use the WITH statement in complex code to avoid the repetition of the math identifier, such as the following code:

function Randomvalue (Low, high) {

With (Math) {

Alert (Floor (Random () * (1 + high-low) + low);

}

}

Keep in mind that the math.random () function can only be performed in the UNIX version of Navigator 2.0, not in the Windows version of the browser, so this function is not used in general.

The following is a more complex function. This function returns the length of the third edge of the triangle, given a condition that is the angle between the sides of the triangle and the sides. The specific code is as follows:

function Findside (Sidea, sideb, Angle) {

With (Math) {

var tmp = POW (Sidea, 2) + POW (sideb, 2)-2 * Sidea * sideb * cos (angle);

Alert ("Side length is" + sqrt (tmp));

}

}

Constants and exponentiation functions

Math.e |
The bottom of the natural logarithm (for constant) |
2.718 |

Math.ln10 |
10 of the natural logarithm |
2.302 |

Math.ln2 |
2 of the natural logarithm |
0.693 |

Math.PI |
Pi |
3.1415 |

Math.sqrt1_2 |
Square root of 1/2 |
0.707 |

Math.sqrt2 |
Square root of 2 |
1.414 |

MATH.SQRT (x) |
Square root of X |
The value of the more X is related |

Math.pow (x, N) |
Returns the value of the N-second side of X |
Parameters are X and n |

Math.log (N) |
Returns the natural logarithm of n |
Parameter is n |

Math.exp (N) |
Returns the value of the N-second side of E |
Parameter is n |

Trigonometric function

math.cos (x) | x cosine function |

math.sin (x) |
x sine function |

math.tan (x) |
x's tangent function |

math.acos (y) | x's anti-cosine function |

math.asin (y) |
x the inverse chord function |

math.atan (y) |
x's inverse tangent function |

Note here: Both the parameter X and the units of the returned values of the inverse function are radians (for example, pi radians = 180 degrees)

Rounding functions and random numbers

Math.random () |
Generate random numbers from 0 to 1 |

Math.Round (x) |
Take the value closest to the integer x |

Math.floor (x) |
Take the nearest integer x and the number smaller than X |

Math.ceil (x) |
Take the nearest integer x and the number larger than X |

Math.min (A, B, c) |
Returns the smallest number in a parameter list |

Math.max (A, B, c) |
Returns the largest number in a parameter list |

Note here: the function math.random () can only be performed in the UNIX version of Navigator 2.0.

The most common of these functions is to produce a random number between the given two values. The following function is a good example:

function Randomvalue (Low, high) {

Alert (Math.floor (Math.random () * (1 + high-low) + low);

}

In addition, you can use the WITH statement in complex code to avoid the repetition of the math identifier, such as the following code:

function Randomvalue (Low, high) {

With (Math) {

Alert (Floor (Random () * (1 + high-low) + low);

}

}

Keep in mind that the math.random () function can only be performed in the UNIX version of Navigator 2.0, not in the Windows version of the browser, so this function is not used in general.

The following is a more complex function. This function returns the length of the third edge of the triangle, given a condition that is the angle between the sides of the triangle and the sides. The specific code is as follows:

function Findside (Sidea, sideb, Angle) {

With (Math) {

var tmp = POW (Sidea, 2) + POW (sideb, 2)-2 * Sidea * sideb * cos (angle);

Alert ("Side length is" + sqrt (tmp));

}

}

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