QQ Group: 189738580
Git address: https://github.com/qcwgithub/qjsbunitynew.git
Plugin Source address (does not contain SpiderMonkey source code): Https://github.com/qcwgithub/qjsbmozillajswrap.git
First use Unity to open the Proj project under the Code directory
Because of the dependency of the plug-in used, copy the Assets/plugins/x86/mozjs-28.dll to the Unity installation directory.
If you do not do this, Unity will prompt you not to find the Mozjswrap.dll when you run the Demo.
If you build the EXE under Windows, you also need to copy the Mozjs-28.dll to the directory where the EXE resides.
Next, follow this step to install Sharpkit and Unityvs and configure the project:
Jsbinding+sharpkit/installing Sharpkit and adding Sharpkit engineering
To run the demo:
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... to be continued (2015/5/7-22:00)
Return:
Unity Code Hot Update Scenario jsbinding + Sharpkit Home
Jsbinding + Sharpkit/First experience: Download code and run demo