http://blog.csdn.net/renwuqiangg/article/details/53088720
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Project Build Environment conditions:
WIN10 64-bit operating system
JDK8 Installing and configuring environment variables
Gradle3.1 Installing and configuring environment variables
Android Studio 2.2 Download and install (Android-studio-bundle-145.3276617-windows.exe)
First, according to Gdx-setup.jar to establish a new project
The newest Setup.jar always take the latest version of GDX, which is the 1.9.4 version. Before you point to generate, you can set up advanced:
https://jcenter.bintray.com/
Build succeeded
Second, open Android Studio, import project
Effects after import
In the desktop project, locate the startup class, right-click Start
This will be an error, said the picture resources can not find:caused by:com.badlogic.gdx.utils.GdxRuntimeException:File not found:badlogic.jpg (Internal), We need to modify this boot configuration:
And then it's ready to start.
Third, verify that the Android virtual machine is booting
Click on Android sub-module, pull down to select Android Project
Click Start
I have created a virtual machine here, and you can create one yourself by clicking on ' Create New virtual device ' yourself.
Ok
Done!
------------------some key addresses-------------------
https://jcenter.bintray.com/
http://www.androiddevtools.cn/
http://www.android-studio.org/
SDK Proxy address: mirrors.neusoft.edu.cn 80
--------------------------------FAQs---------------------------------------
1 This version of 1% is incompatible with the version of Windows that you are running. Check your computer's system information to see if you need a x86 or x64 version ...
Original address: http://www.cnblogs.com/mignet/p/environment_setup_for_libgdx_in_android_studio.html
LIBGDX Game Development QQ Group: 426950359
LIBGDX development Environment Build-android Studio Latest edition