Mobile Game Client Architecture design

Source: Internet
Author: User

The first part, imitate the MVC pattern, the state mechanism
Part two, UI design (complete UI library design, UI editor not completed)
The third part, animation (character animation is not completed, ordinary animation complete-tool Cocosbuilder)
Part IV, Resource utilization design (UI resource, animation resource, Sprite Resource)
Part V, skill design (local computing)
Sixth, combat system design (turn-based idea, transplant world ol Combat system)
The seventh part, the replacement system (idea, demo design completed)
Eighth part, task system design
Nineth part, map design (complete design, tool tiled)
Tenth, Network layer design (completion of design)
11th, Message Center design (completion of design)
12th part, functional design
1. Store system, Exchange system
2. Mail system
3. Chat system
4. Friend System
5. Skills Learning System
6, equipment strengthening, equipment inlay
7. Announcement
8. Strategy and Forum
9. Personal Center
10. Small Assistants
11. Small Map
12. Guild System
13. PK System
14. Warehouse System
15, apprentice, pet system
16. Photo Album system
17. Novice Boot System
18. Login System
13th, third-party access design (completion of design)
Part 14th, local data storage design (file, MD5, DB)
Part 15th, Data encryption System (PFS)
16th, version check, resource update

Mobile Game Client Architecture design

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