This is a simple robot projection game, mainly to be familiar with some things of the physics engine. You can think of it as a robot shot, even though it is a parabolic, but not a basketball but a bullet, faster.
The game is the player chooses the robot, the mobile robot arm aims at the basket frame, then launches the bullet. If the bullet falls into the basket, the score is scored. The game ends when the bullet runs out or the time runs out.
The main gameplay changes in the game are as follows:
1. You can modify the clearance conditions, such as limiting the number of bullets, limit the remaining time, required to achieve a certain score, such as increase or decrease the difficulty.
2. You can add difficulty through the layout of the level scene and the movement of the basket, and don't forget that the location of the robot in the scene is changeable, and who says there can only be one robot in the scene? ;)
The first part of the development game is to make the game elements, in this game we need to implement the robot body, robot arm, basket and other elements.
We are formally starting to make these elements in the next article.
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(no.00003) iOS games simple robot projection game shaping (i)