Objective
One, one-click Packaging implementation
1.1 Shell File Introduction
1.2 Automatically refresh Mk file
1.3 Automatic copying of resources
1.4 Using Ant for packaging
1.5 Copy icon
Second, unified access to multiple platforms
1.1 NOSDK Framework Introduction
1.2 Nosdk_library Basic Library Introduction
1.3 Separation of game logic from the SDK platform
1.4 XX Platform Access example
Third, PostScript
Do the SDK platform access work has been more than a year, self-admission for most of the platform's SDK are basically familiar with, so plan to write a series of articles, introduce themselves to a key package and unified access to a number of Platform SDK some ideas and implementation, is a summary of the work of this year. One-click Packaging I was implemented on the Mac platform, after more than six months of testing, has been very stable. As for the SDK Unified access, the current framework has been completed, the SDK access to about 10 or so, have not been tested. This is the progress of the work, a lot of things are not easy to disclose, so I update the blog at the same time, will create a new project, re-write and design.
The example uses Cocos2d-x, the version is 2.2.6, the project address: Https://github.com/nottvlike/nosdk.git, my email:[email protected], have any questions that can be discussed in the mail.
NOSDK is not a library, but a framework, through the shell script implementation of a key package, through the definition of a common SDK interface to achieve the unified access to each SDK platform.
nosdk--about Android One-click Package and unified access to the domestic multiple Platform SDK ideas and implementation (preface)