Play the game on the screen in fedora8 and ask prawns for help.

Source: Internet
Author: User
Play the game on the screen under fedora8 and ask the prawn for help-Linux general technology-Linux technology and application information. The following is a detailed description. VDrift is just launched today. It can be flushed as soon as it is opened, then exited, and run on the terminal. The prompt is as follows:
No data_dir found in VDrift. config, using/usr // share/vdrift
Found config file/home/knight/. vdrift/controls.
Found config file/home/knight/. vdrift/VDrift. config.
No data_dir found in VDrift. config, using/usr // share/vdrift
Version of the game: 2008-02-21-full
Skin name not found in config file...
Directory/usr // share/vdrift/skins/SConscript/menus does not exist! Skin SConscript not loaded.
Warning: option-47 is missing its default value. Assuming "".
Run with-verbose for troubleshooting.
Run with-nosound to disable sound.
Run with-benchmark to play a replay and output benchmark data.
0 joystick (s) found:
Card supports: drawbuf4 auxbuf0 antialiasing anisotropy16 cubemapping shaders multitexturing16 (8) texture_rectangle depth_texture shadow framebuffer_objects
Card does not support:
Fragment shaders enabled
78
----- Start Shader Log for simple -----
Fragment shader (s) linked, vertex shader (s) linked.
Validation successful.

----- End Shader Log for simple -----
Loaded shader package simple
78
----- Start Shader Log for full -----
Fragment shader (s) linked, vertex shader (s) linked.
Validation successful.

----- End Shader Log for full -----
Loaded shader package full
78
----- Start Shader Log for full-noshadow -----
Fragment shader (s) linked, vertex shader (s) linked.
Validation successful.

----- End Shader Log for full-noshadow -----
Loaded shader package full-noshadow
98
----- Start Shader Log for blurpass -----
Fragment shader (s) failed to link, vertex shader (s) linked.
Fragment Shader not supported by HW
----- End Shader Log for blurpass -----
Loaded shader package blurpass
78
----- Start Shader Log for depthgen -----
Fragment shader (s) linked, vertex shader (s) linked.
Validation successful.

----- End Shader Log for depthgen -----
Loaded shader package depthgen
OpenGL error after shader loading is complete
Framebuffer object complete
Framebuffer object complete
Obtained audio device:
Frequency: 44100
Type: 32784
Bits per sample: 16
Channels: 2
Silence: 0
Samples: 512
Size: 2048

EXCEPTION: src/graphics. cpp, line 1072: OpenGL error on FBO end
(6) m: B. Ask for help
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