"U3d Development" Unity3d Audiosource how to listen for playback complete and process logic

Source: Internet
Author: User

Want to know when the Audiosource plays and processes the relevant logic, such as switching tracks, and unity does not provide the corresponding events, then think of the following scenarios:

1, update always judge isplaying

2, get the audio playback length, invoke a bit

Later, when viewing the API, it occurred to me that we could use a co-process. Principle and invoke, this should be the best solution.

However, the problem arises if the audio is paused and the co-function is not updated. So remember to update the co-function when pausing.

"U3d Development" Unity3d Audiosource how to listen for playback complete and process logic

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