Before trying to get the engine, after thinking about it and positioning it as a WEBGL engine, this decision has already been done, just not written down
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After doing some research, be sure to use Babylon.js and Typescript and C # to develop
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Babylon.js is a JS 3d engine, full-featured, good performance, using typescript developed, very similar to Java style, because I still like object-oriented, strong type. Babylon.js is more controllable.
His official website is here, http://www.babylonjs.com/.
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Typescript is a JS superset, 100% compatible with JS syntax, but more like ActionScript, adding some class and type qualification. Writing large-scale code is far more reliable than JS. The most important typescript are very mature, fully compatible with JS, and without loss.
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C # is just to develop accessibility tools, whether users use our engine or using typescript or JavaScript as a logical development language
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The back will learn babylonjs, while using TS to write these learning results
The first example of getting started can be obtained from here
http://code.taobao.org/p/hayabusa/src/trunk/babylon_study/studybegin/
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First, create a typescript application with VS and get the Babylon related files in.
The HTML part only has a canvas, note the ID, the others are some style configuration
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The code section will not be mentioned, need to look to download the code on the line
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That's how it works.
Start studying Web,mark.