Before referring to the above concepts, I would like to start by saying the implicit parameters of the functions in javascript:
Arguments
Arguments the object represents the function being executed and the parameters of the function that called it.
[function.] Arguments[n] Parameter
Function: Option. The name of the Function object that is currently executing.
N: Option. The 0-based parameter value index to pass to the Function object. Description arguments is a hidden object that is created in addition to the specified arguments when a function call is made. Arguments is an array-like but not an array object, saying that it resembles an array because it has an array of access properties and methods, which can be accessed by arguments[n] to access the value of the corresponding single parameter and has the length property of the array. Also, the arguments object stores the arguments that are actually passed to the function, not limited to the list of arguments defined by the function declaration, and the arguments object cannot be created explicitly. The arguments object is available only when the function starts. The following example illustrates these properties in detail: The use of//arguments objects.
function Argtest (A, b) {
var i, S = "The Argtest function expected";
var Numargs = arguments.length; Gets the numeric value of the passed parameter.
var Expargs = argtest.length; Gets the numeric value of the desired parameter.
if (Expargs < 2)
s + = Expargs + "argument.";
Else
s + = Expargs + "arguments.";
if (Numargs < 2)
s + = Numargs + "was passed.";
Else
s + = Numargs + "were passed.";
s + = ""
for (i =0; i < Numargs; i++) {//Get parameter contents.
s + = "Arg" + i + "=" + Arguments[i] + "";
}
return (s); Returns a list of parameters.
}
Here you add a code that illustrates that arguments is not an array class: Array.prototype.selfvalue = 1;
Alert (new Array (). Selfvalue);
function testaguments () {
alert (Arguments.selfvalue);
}
Running the code you will find that the first alert shows 1, which means that the array object has the Selfvalue property, the value is 1, and when you call the function testaguments, you will find that "undefined" is displayed, indicating that the property is not arguments. That is, arguments is not an array object.
Here is a simple way to add a recommendation: Alert (arguments instanceof Array);
Alert (arguments instanceof Object);
Caller
Returns a reference to the function that called the current function.
Functionname.caller
The FunctionName object is the name of the function being executed.
Description
For a function, the caller property is defined only when the function executes. If the function is called by the top level, then caller contains null. If you use the Caller property in a string context, the result is the same as functionname.tostring, which means that the inverse of the function is displayed.
Note: function.tostring () can implement the function's anti-compilation functionality. More powerful with recursive functionality
The following example illustrates the use of the caller property://Caller Demo {
function Callerdemo () {
if (Callerdemo.caller) {
var a= callerDemo.caller.toString ();
alert (a);
} else {
Alert ("This is a top function");
}
}
function Handlecaller () {
Callerdemo ();
}
callee
Returns the function object being executed, which is the body of the specified function object. [function.] The Arguments.callee optional function parameter is the name of the function object that is currently executing. Indicates that the initial value of the Callee property is the Function object being executed. The Callee property is a member of the arguments object that represents a reference to the function object itself, which facilitates anonymous
recursive function or guarantee the encapsulation of functions, such as the following example of the recursive calculation of 1 to n the sum of natural numbers. And this property
Available only if the related function is executing. It is also important to note that Callee has the length property, which is sometimes
For validation or better.Arguments.length is the argument length, Arguments.callee.length is
formal parameter length,This allows you to determine if the parameter length is consistent with the argument length at the time of the call. Example//callee can print its own
function Calleedemo () {
alert (Arguments.callee);
}
Used to validate parameters
function Calleelengthdemo (arg1, arg2) {
if (arguments.length==arguments.callee.length) {
Window.alert ("Verify that the parameters and argument lengths are correct!") ");
Return
} else {
Alert ("Argument length:" +arguments.length);
Alert ("Parameter length:" +arguments.callee.length);
}
}
Recursive calculation
var sum = function (n) {
if (n <= 0)
return 1;
Else
return n + arguments.callee (n-1)
More general recursive functions: var sum = function (n) {
if (1==n) return 1;
else return n + sum (n-1);
}
When invoked: Alert (SUM (100));
Where the function contains a reference to the sum itself, the function name is just a variable name, and calling sum inside the function is equivalent to calling
A global variable, not a good representation of the call itself, when using callee will be a better method.
Apply and call
Their role is to bind the function to another object to run, and the two differ only in the way that the parameter is defined:
apply (Thisarg,argarray);
Call (Thisarg[,arg1,arg2 ...]);
That is, the this pointer inside all functions is assigned a value of Thisarg, which implements the purpose of running the function as a method of another object. If Argarray is not a valid array or is not a arguments object, it will result in a TypeError.
If none of the Argarray and Thisarg parameters are provided, then the Global object will be used as a thisarg,
and cannot be passed any parameters. The description of the call method can change the object context of a function from the initial context to the new object specified by Thisarg.
If the Thisarg parameter is not provided, then the Global object is used as a thisarg-related tip: Applying call and apply also has a technique in which another function (class) is applied with call and apply, and the current
A function (class) has a method or property of another function (class), which can also be called "Inheritance". Look at the following example://Inherited Demo
function Base () {
This.member = "Dnnsun_member";
This.method = function () {
Window.alert (This.member);
}
}
function Extend () {
Base.call (this);
Window.alert (member);
Window.alert (This.method);
}
As can be seen from the above example, extend can inherit the methods and properties of base after call. By the way, using apply in the JavaScript framework prototype to create a schema that defines the class with the following implementation code: var class = {
Create:function () {
return function () {
This.initialize.apply (this, arguments);
}
}
Parsing: From the Code view, the object contains only one method: Create, which returns a function, the class. But it's also a class.
constructor, which calls initialize, which is the initialization function defined at the time the class is created. Through this way,
You can implement the class creation pattern example in prototype: Var vehicle=class.create ();
vehicle.prototype={
Initialize:function (type) {
This.type=type;
}
Showself:function () {
Alert ("This vehicle is" + this.type);
}
}
var moto=new vehicle ("moto");
Moto.showself ();
The Arguments,callee,caller in JavaScript