This is a demonstration of WebGL in html5.
This is a demonstration of WebGL in html5. Let's share it with others and send short messages to you. Every time you enter it and use different locations, new love points are added to the world. Share the brighter world with your friends!
Source file: Some code: <! DOCTYPE html> <Html> <Head> <Title> Geolocation love </title> <Meta charset = "UTF-8"> <Script src = "js/jquery-1.8.2.min.js"> </script> <Script src = "js/three. js"> </script>
<Script src = "js/Detector. js"> </script> <Script src = "js/Stats. js"> </script>
<Script src = "js/Tween. js"> </script>
<Script src = "js/ShaderExtras. js"> </script> <Script src = "js/javastcomposer. js"> </script> <Script src = "js/ShaderPass. js"> </script> <Script src = "js/MaskPass. js"> </script> <Script src = "js/RenderPass. js"> </script> <Script src = "js/BloomPass. js"> </script> <Script src = "js/FilmPass. js"> </script>
<Script type = "text/javascript" src = "js/main. js"> </script>
<Link href = "style.css" rel = "stylesheet" type = "text/css"/> </Head>
<Body>
<Div id = "container"> </div>
<Section class = "box" id = "messageBox"> <Div id = "message"> No matter where you are, always make the world brighter place </div> <Div id = "dist"> </div> <Div id = "shareSwitcher"> <a> Click to share your love with others! </A> </div> <Div id = "likeIt"> <a href = "https://developer.mozilla.org/en-US/demos/detail/geolocation-love"> Like this demo on DevDerby </a> </div> </Section>
<Section class = "box" id = "product_box"> <Div id = "form"> <H1> Type your message to the world <Textarea id = "messageArea"> </textarea> <Input id = "submitShare" type = "button" value = "get share link"/> </Div> </Section> </Div>
</Div>
<Script type = "x-shader/x-vertex" id = "earthVertex"> Varying vec3 vNormal; Varying vec2 vUv; Void main (){ Gl_Position = projectionMatrix * modelViewMatrix * vec4 (position, 1.0 ); VNormal = normalize (normalMatrix * normal ); VUv = uv; } </Script> <Script type = "x-shader/x-fragment" id = "earthFragment"> Uniform sampler2D texture; Varying vec3 vNormal; Varying vec2 vUv; Void main (){ Vec3 diffuse = texture2D (texture, vUv). xyz; Float intensity = 1.15-dot (vNormal, vec3 (0.0, 0.0, 1.0 )); Vec3 atmosphere = vec3 (1.0, 1.0, 1.0) * pow (intensity, 3.0 ); Gl_FragColor = vec4 (diffuse + atmosphere, 1.0 ); } </Script>
<Script type = "x-shader/x-vertex" id = "atmosphereVertex"> Varying vec3 vNormal; Void main (){ VNormal = normalize (normalMatrix * normal ); Gl_Position = projectionMatrix * modelViewMatrix * vec4 (position, 1.0 ); } </Script>
<Script type = "x-shader/x-fragment" id = "atmosphereFragment"> Varying vec3 vNormal; Void main (){ Float intensity = pow (0.8-dot (vNormal, vec3 (0, 0, 1.0), 10.0 ); Gl_FragColor = vec4 (1.0, 1.0, 1.0, 1.0) * intensity; } </Script> </Body> </Html> |
Http://html5.662p.com/thread-9-1-1.html