Must be U3D version 4.5 above, can be downloaded in the public directory. Want to debug iOS version in real time must be a Mac system!
Pros: You can debug real-world Android devices in real time without compiling, including using the touch function (remote receives the touch event instead of the Mousce event), you can use the accelerator, you can use the gravity sensor, Of course, you can also test the real-time situation of multi-screen resolution adaptation, which is very helpful for frequent real-machine debugging.
Disadvantage: You can not test the performance of the real machine, because the actual processing or in the U3d editor, do not tease than to do performance testing.
1. Search for Unity Remote 4 under Google Play;
2, connect the USB cable.
3. Under Unity remote under Edit->project settings->editor, select any Android Device. (This option is for the project, so you have to reset it when you change other items.)
4, click on the editor's play button to synchronize.
Precautions:
A, you must turn on the USB debugging feature.
B, if it is a domestic machine Android General connection USB cable will have the option, be sure to choose the MTP (media device) connection way and not use (only charging mode)
C, the domestic machine without Google Play, only follow this article to install Google Play (http://blog.sina.com.cn/s/blog_68cff87b0101a96k.html)
D, must be the U.S. version of Google Play, need to break wall, you can install fqrouter this software and then open the U.S. version of Google Play.
E, Unity Remote vertical screen direction is determined by the Android playersettings, need to change please choose the default orientation.
Reference manual for the official Unity Remote 4: http://docs.unity3d.com/Manual/UnityRemote4.html