in Unity Development will encounter a problem is the use of anroid under the Lightmap will appear scene highlighting, exposure effect, this problem toss for some time, and then find the problem solution. We need to set the following:
Set with a lower preview parameter, bake all lightmap. Then check that there are no lights over the light problem.
With the lights selected, you can set the light parameters individually in the Lightmapping window. Adjust the light source by changing the bounce intensity value as needed.
Put Sunlight's bounce intensity:2 (formal)
Ambient Occlusion:1
Max Distance:3
contrast:0.5
is when we are rendering, to take a compromise method, is to adjust the parameters appropriately.
This article is from the "Kaiyukan mobile" blog, so be sure to keep this source http://jxwgame.blog.51cto.com/943299/1600953
Unity3d highlighting solution with Lightmap in Android edit mode