[WASM] Call a JavaScript Function from WebAssembly

Source: Internet
Author: User

Using WASM fiddle, we show how to write a simple number logger function that calls a ConsoleLog function defined in JAVASC Ript. We then download and run the same function in a local project.

WASM FIDDLE:HTTPS://WASDK.GITHUB.IO/WASMFIDDLE/?CVRMT

Demo Repo:https://github.com/guybedford/wasm-intro

Basiclly WASM is hard-to-debug, we still need JavaScript to help, the "the"-do debugging is we pass Javascript Console.lo g function into WASM though "imports". Defined a C code:
#include <math.h>void consolelog (float  num); float getsqrt (float  num) {  consolelog (num);   return sqrt (num);}

Defined a function called "ConsoleLog".

After build to Wasm:

( module (Type $FUNCSIG $vf (func (param F32))) (Type $FUNCSIG $ff (func (param f32) (Result f32)) (Import  "env   " "ConsoleLog" (func $consoleLog (param f32 ))) (Table0Anyfunc) (Memory $0 1) (Export"Memory"(Memory $0)) (Export"getsqrt"(func $getSqrt)) (Func $getSqrt (param $0F32)    (Result F32) (Call $consoleLog (get_local $0)) (F32.SQRT (get_local $0)    )  ))

It ' s importing ConsoleLog from a module called environment.

This is just a default module namespace name for the externals of a C code compilation process.

Now on JS side, we need to pass the Console.log function from "Imports" param:

        functionfetchandinstantiatewasm (URL, imports) {returnfetch (URL). Then (RES)= {                    if(Res.ok) {returnRes.arraybuffer (); }                    Throw NewError (' Unable to fetch WASM ')}). Then ((bytes)= {                    returnwebassembly.compile (bytes); }). Then (module= {                    returnWebassembly.instantiate (module, imports | | {}); }). Then (instance=instance.exports); } fetchandinstantiatewasm ('./program.wasm ', {env: {consolelog: (num) = console.log (num)}}) . Then (M={window.getsqrt=m.getsqrt; });

[WASM] Call a JavaScript Function from WebAssembly

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