The Linux platform only requires a killer game to reach the mainstream gaming market. LarsGustavsson, DICE's creative director, told reporters that the development studio is "very willing" to enter the Linux platform. "There is only one reason why we are so keen to enter Linux," Gustavsson said. "It's just like Xbox's successful counterattack with Halo and it's crazy to fans-usually, people only need a killer application or game.
The Linux platform only requires a killer game to reach the mainstream gaming market. Lars Gustavsson, the creative director of DICE, told reporters that the development studio is "very willing" to enter the Linux platform. "There is only one reason why we are so keen to enter Linux," Gustavsson said. "It's just like Xbox's successful counterattack with Halo and it's crazy to fans-usually, only one killer application or game is needed, and people prefer to [adapt to the new platform]-This is not difficult for Linux, for example, it only needs a game that attracts people to play actively."