Does "DOTA2" really need a surrender system?

Source: Internet
Author: User
Keywords DotA2

Recently, many players once again to "DOTA2" should join the "surrender system" controversy, this topic from "DOTA2" since the advent of the existence, controversy has never stopped.

Believe that many players in the "DOTA2" game have encountered this situation, middle is pressed, disadvantage road teammate was killed, the opposite appeared a 10 minutes 10 of small fish, sword saint, and then the other side of the whole picture inserted eyes, row eyes, the map of their own All black, so holed up wild area dozen money, found opposite 5 people are not on the small map, The teammate shouted: "The opposite open 5 (FOG)!" "Helpless can only 4 people in the Highland rub up mahjong, look at their own carry on the sidewalk with the ball." Although blink such skills can be saved in many times, but the other side aster, hidden knife, jump knife such props, let their own carry return to the spring. Finally, there are teammates to resist: "Push it, do not resist, this enemy law 23 minutes before a crazy war." ”

Of course, not to say this words, teammates will listen to you, do not resist, the opponent will not directly push, this time the enemy often walk the S-type, in the Highland towers are not broken into your spring, and then ...

Do you really need a surrender system at this time?

Most of the time, the start is in a clear disadvantage, some butterfly effects also make the next few minutes become more and more difficult to play, the opponents will always play a reasonable snowball, compression of your vision and the space to play money, in the eyes of many players, although sometimes use defensive advantages can be more resistance for a while, but instead of wasting time, It's better to get into the next game quickly.

This procrastination rhythm, for some brittle skin aids, the game experience is quite poor. When you because of grade, equipment gap is too big, by enemy brother a few knives die, or die in unknown aoe, this mood imagined.

But the team athletics game, it is always difficult to unify everybody's idea, you want to surrender, but your own carry but feel the comeback is hopeful. And in the "DOTA2", it is difficult to predict what will happen in the next second, the NBA has also had more than 30 points in the history of the great reversal, "DOTA2" also has been broken three road a wave of the situation. This is also the charm of competitive games, but if there is a surrender system, such a situation will be very few.

Ordinary player match cannot be GG surrendered

In the July 2013 update, Valve made a more interesting change: in the formal and training competitions, the "GG" side will be in 10 seconds after the end of the game, and so on (the base will explode). In many electric competition game, GG is equal to the game of the surrender, the meaning of the defeat.

It is noteworthy that the play GG only apply to the formal and training games, ordinary players do not fit the match. Can be seen valve in the formal competition, "GG" rigorous attitude, do not allow ordinary players to abuse GG to destroy other players of the game experience.

Why is there no surrender system in "DOTA2"?

Aside from sensibility and belief, why can't "DOTA2" surrender? Its jewelry system is also an important factor.

As we all know, some engraved gem data in "DOTA2" is difficult to rise, such as "game number", but if there is a surrender system, it can be more convenient to brush. In addition, the previous jewelry drop and game level, although the experience of surrender is not much, but there will certainly be some players, through the surrender to quickly gain experience value, so as to obtain jewelry drop.

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