Architecture theory for excellent user experience

Source: Internet
Author: User
Keywords User Experience

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User experience of the majority of webmaster is not unfamiliar, we usually do when the project may also think of the need to pay attention to this optimization, and then the network on this kind of tutorials, or discussion may be Stangai. For these, it may only make me feel, oh, this is an experience of the era of King!

First contact the word, is in the Web front-end development projects, but also a long time ago, the word itself is not difficult to understand, but the inclusion in the Internet Technology class information, a little bit different. So, let us put aside the Web class, the Internet class, or the technology class user experience, we take it macro, of course, it is a macro things, but we are webmaster, will be biased in favor of technical technology-oriented user experience.

Summarizing Baidu Encyclopedia to its understanding, divides into three main factors: User's state; system performance; Environment (condition). It also contains an easy to understand example, the effect is this, a woman is on the bus on the way home, she wants to know is outside on business trip how the husband. The bus was so crowded that she had no seat to stand on, but she wanted to use the time to call her husband. What has affected her experience with the mobile phone? user status: Only one hand can be used to hold the phone and no seat; environmental conditions: moving vehicles, passing scenery, lights, noise. This case involves two major factors, and as the subject of the mobile phone has not been analyzed, but this is enough to prove that the user experience is very bad!

A few days ago, Zhou, one of China's internet giants, published a blog I think it is very representative of the user experience of it, the blog summed up, a good user experience, must have the following three points: first, to exceed user expectations, can bring surprises to users; second, a good user experience to be able to make users feel; Third, a good user experience starts with the details and runs through every detail. This is a key difference from the previous macro user experience, and the key factor is being subject to the experience, and judging success or failure. In fact, the three points mentioned in the Zhou 祎 blog are recommendations for the systemic performance factors that macro user experience. Of course, the other two points are also very important, which requires us to do products, not only to the product of the students do a good job, but also take into account the user's use of State and environment, to synthesize a more perfect solution.

Only when we combine the macroscopic and the individual's reality, the continuous analysis and summary, such user experience is good. I'll give you an example of the combination of individual experience and macro experience in Web Front-End development: tab is the most common and efficient way of interacting with the current web design, its convenient, fast, practical and efficient features attract a wide range of front-end architects and designers, Users can switch back and forth between the contents by simply moving the mouse. Architects are also thinking about how the tab switch effect to do better gorgeous and how to write the code more concise, make it more outstanding, user experience is higher. Just like a common tab tag in the following figure

  

But all sorts of tabs have the same functionality, we can see that the subject of the experience is not able to make greater experience improvements, how to make it more perfect, which requires us to use the macro user experience principle to achieve, we can imagine the user and user environment, If the user is a bad-looking person and has the habit of fiddling with the mouse while browsing the web (these habits are perfectly reasonable), then this tab switch is certainly a torment for him. In this case, have we come up with a more perfect user experience, yes, that is to allow the mouse to stay on the label over a long time, only to meet the specified time before the relevant content to switch, so as to avoid the change of the mouse because of the non purposeful switch, but also to avoid the rapid switching to the user's bad eyes. So the tab tag is perfect!

Yes, this is what the user wants, this is what the product people should do. From this, the outstanding user experience should not only pay attention to every detail, do every detail, but also learn to integrate macro and individuality! Original article is by: http://www.91hair.com/webmaster starting, reprint please keep valid link address, thank you!

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