You have collected so many tutorials, but you don’t know how to get started with 3dmax? Mastering the commonly used functions of 3dmax is one of the foundations for getting started with 3dmax, so the editor will take stock of some of the most commonly used functions and usage methods of 3dmax for you today. Come and learn the basics of 3dmax with the editor! 
 
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 3dmax commonly used function one: object creation
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 The creation of objects is generally carried out by creating or modifying the basic objects that come with the software from "standard primitives" and "extended primitives" or using "spline" drawing. This is an essential basic function for mastering 3dmax.
 
 3dmax common function two: moving objects
 
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 Click the move button in the 3dmax toolbar. It can complete the functional operation of 3dmax moving objects. This button is a general mobile function button, and the points, edges, faces, boundaries, elements, etc. of the polygon can be moved by this method. The function of moving objects is the basis of 3dmax entry. The position of the object has a coordinate display at the bottom, and the position of the object can be directly changed by changing the coordinate value.
 
 3dmax common function three: copy objects
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 Press "Shift" and then move the object, the copy type menu will pop up to use the 3dmax copy object function. Among them, the object obtained with the "instance" option will change with the change of the source object. The copy function is also applicable to the copy of polygon editing units such as points. (The copy function can also be realized by selecting "Clone" in the menu bar and right-click menu)
 
 3dmax common function four: rotating objects
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 The 3dmax rotating object function is a common function of 3dmax, which can be used by clicking the rotate button on the toolbar. This button is a general rotation function button, and all polygon editing units can also be rotated by this method.
 
 3dmax commonly used function five: zoom objects
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 Click the zoom button on the toolbar to use the 3dmax zoom object function. This button is a general zoom function button, and all polygon editing units can also be zoomed in this way.
 
 3dmax common function six: create object mirror
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 To use 3dmax to create a mirror image of an object, you need to click the mirror button on the toolbar. This common function can facilitate us to copy multiple 3dmax objects, and is one of the basic knowledge for us to use 3dmax.
 
 3dmax common function seven: quick alignment, insert picture description here
 Click the alignment button on the toolbar to realize the 3dmax quick alignment function. This function can easily handle the position of multiple 3dmax models, which is also one of the commonly used functions of 3dmax.
 
 3dmax commonly used function eight: collection of objects
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 To operate multiple objects as a whole, you need to use the 3dmax collection object function. Just select multiple objects in the frame, open the "Group" menu in the menu bar, and click "Set (A)" in the "Set". This is also the key point in the 3dmax entry foundation.
 
 3dmax commonly used function nine: merge objects
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 Using the common function of 3dmax to merge objects, two objects can be merged into one object. Just use the "Boolean" function in the "Composite Object" and click "Union" in the "Operation" column before clicking "Pick Operation Object B".
 
 3dmax commonly used function ten: material assignment, insert picture description here
 When you want to assign materials to objects, you need to use 3dmax materials to give this common function. Just open the material editor and drag the shader to the target. (The material needs to be deployed by yourself or use the default material)